Final Fantasy X: The Ruins of Zanarkand

At sunset a dead city stands in water under heavy clouds lit from below: round ribbed towers that lean, great curved ribs, and the broken shell of a stadium. On a rocky hill near us, six small figures sit round a camp fire, and one stands alone at the edge and looks at the city. In front, weapons stand together in the rock: a sword with a blade like blue water, a staff with a gold ring, a lance with a red tuft, a great dark blade with a jug, a blue ball and a small doll. Small lights with tails drift in the air.

This is how Final Fantasy X, a game by Square, starts and how it nears its end. The party has made camp above the ruins of Zanarkand, the city that Sin broke a thousand years ago. Tidus leaves the fire, looks at the city, and says: listen to my story.

The lights in the air are pyreflies. The weapons of the party stand together in the rock near us: the sword Brotherhood, Yuna's staff, Kimahri's lance, Auron's blade and jug, Wakka's ball and Lulu's doll. The painting has 16,950 brush strokes.