Current run

Waiting for live state.

Connecting to laptop…

Read-only live state.

Rebirth
—
waiting for optimizer
Challenge
—
waiting for admission evidence
Boss progress
—current target—record
waiting for current selection
Adventure
—
waiting for route
EXP purchase
—
waiting for purchase model

Priorities

  1. 1
    Waiting for live priorities

Current action

Waiting for a synchronized transaction

The dashboard reports confirmed game state. It does not report planned inputs as completed actions.

Run mode
—
Run age
—
Difficulty
—
Selected boss
—

Rebirth decision

Waiting for optimizer evidence.

Current policy
—
Next action
—
Reset ETA
—
No-reset hold
—
Why this rebirth timing?
Current Number A / D
—
Native preview A / D
—
Native preview ratios A / D
—
Selected checkpoint worst ratio
—
Reset + replay ETA
—
Continue-run ETA
—
Selected cycle recovery
—
Next finite reset candidate
—
Next model evaluation
—
Catch-up EXP
—
Projected AP
—
Candidate search
—

Waiting for mutation-boundary evidence.

Challenge status

Waiting for source-specific challenge evidence.

Challenge
—
Entry ETA
—
Clear ETA
—
Recovery ETA
—
Target
—
Admission
—
Rebirth rule
—
Rules
—

Allocation

Energy

Waiting for a verified allocation sweep.

——
  • Waiting for allocation map—

Magic

Waiting for a verified allocation sweep.

——
  • Waiting for allocation map—

Resource 3

Waiting for Resource 3 telemetry.

—persistent systems
  • Waiting for allocation map—

EXP

—

Waiting for purchase model.

—

AP

—

Waiting for purchase model.

—

Gold

—

Waiting for horizon model.

—

ITOPOD

—

Waiting for floor model.

—

Quests

—

Waiting for quest state.

—

Yggdrasil / Blood

—

Permanent resources survive rebirth.

—

Growth

Augments—

Waiting for Augment telemetry.

Wandoos—

Waiting for Wandoos telemetry.

Time Machine—

Waiting for Time Machine telemetry.

Advanced Training—

Waiting for training telemetry.

NGUs—

Waiting for NGU telemetry.

Adventure

Journal

  1. —

    Waiting for the current session.

Inventory

—

Waiting for the boost and collection policy.

  • Waiting for inventory—

Equipped gear

—

Waiting for the active loadout objective.

  • Waiting for equipped gear—

Errors & blocked actions

The dashboard groups identical messages. Counts apply only to the current producer session for this deployment.

  1. Waiting for action-failure telemetry.

Combat

Fight Boss

Target
—
Defeat model
—
Attack / defense
—
HP
—

Waiting for combat telemetry.

Adventure

Route
—
Power / toughness
—
HP
—
Collection
—

ITOPOD

Route
—
Current / record
—
Range
—
PP progress
—

Character

Fight Attack
—
Fight Defense
—
Fight HP
—
Adventure Power
—
Adventure Toughness
—
Adventure HP
—
Energy P / C / B
—
Magic P / C / B
—
R3 P / C / B
—

Waiting for loadout optimizer.

Equipped gear —
SlotItemLevelAttackDefenseSpecials
Waiting for gear telemetry.
Basic Training —
PairAttackDefenseEnergyRate
Waiting for allocation breakdown.

Inventory

Pressure
—
Boost target
—
Trash policy
—
Inventory slots —
SlotItemPartLevelAttackDefenseSpecialsState
Waiting for inventory telemetry.
Daycare —
SlotItemLevelState
Waiting for Daycare telemetry.
MacGuffins —
SlotItemLevelSpecials
Waiting for MacGuffin telemetry.
Item List —
IDItemDroppedMAXXEDFiltered
Waiting for Item List telemetry.

Permanent progression

ITOPOD perks —
IDPerkTypeLevelCostStatus
Waiting for perk telemetry.
EXP purchases —
UpgradeValueStatus
Waiting for purchase telemetry.
AP purchases —
IDUpgradeStatus
Waiting for AP purchase telemetry.
NGUs —
ResourceNGUNormalEvilSadisticAllocated
Waiting for NGU telemetry.
Hacks —
HackLevelTargetProgressR3Status
Waiting for Hack telemetry.
Wishes —
IDWishLevelProgressE / M / R3Status
Waiting for Wish telemetry.
Yggdrasil —
FruitTierLevelsState
Waiting for Yggdrasil telemetry.
Diggers and Beards —
SystemNameLevelPermanent / maxState
Waiting for Digger/Beard telemetry.

Unlocks

Locked systems remain visible as progression targets.

Key events

  1. Waiting for the live event stream.