"""Finite reviewed setup on one public matchup; never resumes/replays a pending item.""" import argparse,difflib,json,re,subprocess,sys,time from pathlib import Path from play import ROOT,read,snap p=argparse.ArgumentParser();p.add_argument('actor');p.add_argument('max_hp',type=int);p.add_argument('foes');p.add_argument('items',type=json.loads);p.add_argument('journal',type=Path);p.add_argument('--min-hp',type=int,required=True);p.add_argument('--heal-item',default='Ultra Potion');p.add_argument('--heal-attempts',type=int,default=1);a=p.parse_args();assert 1<=a.heal_attempts<=6 assert 1<=len(a.items)<=6 and all(x in ['X Attack','X Defend','X Sp. Atk','X Sp. Def','X Accuracy','X Speed']for x in a.items) assert not a.journal.exists() and 0.72 and r['x']<.5);norm=lambda z:re.sub('[^a-z]','',z.lower()) assert norm(a.actor) in norm(own.replace('Mamile','Mawile').replace('Sylueon','Sylveon').replace('Sylweon','Sylveon').replace('Suampert','Swampert')),('Expected active actor',own) enemy=' '.join(r['text']for r in rows if r['y']<.37).replace('Meougtic','Meowstic').replace('Meoustic','Meowstic') assert any(difflib.SequenceMatcher(None,n.lower(),w.lower().strip('.,')).ratio()>=.8 for n in a.foes.split(',')for w in enemy.split()),('Matchup changed; stop',enemy) pairs=re.findall(r'(\d+)\s*/+\s*(\d+)',t);hp=[int(x)for x,y in pairs if int(y)==a.max_hp and int(x)<=a.max_hp] if len(hp)!=1: from PIL import Image from play import NATIVE im=Image.open(NATIVE);w,h=im.size;crop=ROOT/'work/setup-own-hp.png' im.crop((int(w*.55),int(h*.40),int(w*.98),int(h*.70))).save(crop) own_rows=json.loads(subprocess.check_output([str(ROOT/'scripts/observe'),str(crop)])) own_text=' '.join(r['text']for r in own_rows) hp=[int(x)for x,y in re.findall(r'(\d+)\s*/+\s*(\d+)',own_text)if int(y)==a.max_hp and int(x)<=a.max_hp] t+='\nOWN HUD CROP: '+own_text assert len(hp)==1,('Unambiguous actual own HUD HP required',t) return {'epoch':time.time(),'hp':hp[0],'text':t} def save():a.journal.write_text(json.dumps(data,indent=2)+'\n') def use(item,out): before=state();e={'item':item,'before':before,'pending':True};data['events'].append(e);save();out.write('ITEM '+item+'\n');out.flush() r=subprocess.run([sys.executable,str(ROOT/'scripts/battle_item.py'),item,a.actor,*(['--active']if item.startswith('X ')else[])],cwd=ROOT,stdout=out,stderr=subprocess.STDOUT) e.update(returncode=r.returncode,returned_epoch=time.time());save();assert r.returncode==0,'Inspect partial item; never replay' e.update(pending=False);save() with log.open('x')as out: try: for item in a.items: observed=state() for attempt in range(a.heal_attempts): if observed['hp']>=a.min_hp:break use(a.heal_item,out);observed=state() assert state()['hp']>=a.min_hp,'Bounded healing did not establish action margin; inspect actual state' use(item,out);print('SETUP HELPER RETURN',item,flush=True) data['status']='completed';save();print('FINITE SETUP COMPLETE',flush=True) except Exception: data['status']='stopped_for_actual_state_review';save();raise