"""Bounded single-actor doubles policy using observed HUDs and reviewed foes. Stops on forced replacements, low HP, unknown HUDs and special effects. """ from play import * from PIL import Image import argparse,difflib,re p=argparse.ArgumentParser();p.add_argument('config');p.add_argument('--turns',type=int,default=20);a=p.parse_args() cfg=json.loads(pathlib.Path(a.config).read_text());actor=cfg['actor'];turns=0;heals=0 def run(s,*args):subprocess.run([sys.executable,str(ROOT/'scripts'/s),*map(str,args)],check=True) def norm(t):return re.sub('[^a-z]','',t.lower().translate(str.maketrans({'р':'p','у':'y','а':'a','о':'o','с':'c','е':'e','х':'x'}))) def match(t,names): words=re.findall('[a-z]+',t.lower());compact=norm(t) return [n for n in names if norm(n) in compact or any(difflib.SequenceMatcher(None,n.lower(),w).ratio()>=.82 for w in words)] for _ in range(a.turns): run('battle_ready.py');r=snap();t=' '.join(v['text'] for v in r);low=t.lower();print(t,flush=True) if re.search(r'de.?feated|for winning',low):print('VICTORY ANCHOR',flush=True);break if 'fight' not in low or 'choose a pok' in low or ('cancel' in low and low.count('hp')>=5):raise SystemExit('Replacement or command review') prompt=' '.join(v['text'] for v in r if v['y']>.72 and v['x']<.5) if not match(prompt,[actor]):raise SystemExit('Actor review: '+prompt) im=Image.open(STATE).convert('RGB');w,h=im.size fractions=[] for y in [.55+i*.001 for i in range(62)]: px=[im.getpixel((x,int(h*y))) for x in range(int(w*.740),int(w*.908))] fractions.append(sum((g>75 and g>rr*1.3 and g>b*1.3)or(rr>130 and b<70 and g<220)for rr,g,b in px)/len(px)) hp=max(fractions);print('HP BAR',round(hp,3),flush=True) if hp=cfg.get('max_heals',2):raise SystemExit('Healing budget review') run('battle_item.py',cfg.get('heal_item','Hyper Potion'),actor);heals+=1;continue if hp