Project manifest template

Markdown ↗

Build identity

FieldValue
Project
Source language -> target language
Engine and scripting backend
Game edition / storefront
Game version
Executable hash
Primary data hashes
Supported platforms / compatibility layers
Supported resolutions
Patch version

Canonical locations

ArtifactAuthoritative pathHash / versionProducer
Immutable original
Canonical source table
Canonical target table
Authority index
Chapter status manifest
Revision changelog
Build report
QA matrix

Commands

extract:
validate baseline:
build clean:
validate build:
install:
update:
uninstall / restore:
launch:

Data contract

stable ID schema:
source rows:
translatable rows:
command-only rows:
chapters / scenes:
review statuses:
allowed untranslated values:
protected tag and placeholder rules:

Text-surface inventory

SurfaceExtractedStable IDsAuthority appliedReviewedEngine-tested
Scenario and narration
Speaker / name boxes
Choices
Tips / glossary
Menus / settings / popups
Galleries / chapter select / credits
Textures / video / special effects

Authority order

1.
2.
3.

Current phase

phase:
completed gates:
chapter / batch in progress:
exact next action:
files permitted to change:
expected validator counts:
unresolved decisions:
known unsupported variants:
last clean confirmation pass:

Handoff acknowledgement

canonical source and target verified:
baseline validators run:
required authorities read:
current phase and next action understood:
contradictions or blockers: