adrienn-field-preplan-2026-10-02.md

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Adrienn preparation — preliminary, before Devon completion

Use installed19.5.43 fieldtext.rb and trainer data, not assumptions from older versions. Misty overlays Fairy Tale. Misty boosts Dazzling Gleam, Moonblast, Icy Wind and Aura Sphere1.5; halves Shadow Ball and Dark Pulse. Tailwind/Hurricane blow away the overlay. Fairy Tale boosts Steel/Fairy1.5 and Dragon2.0. Fire gains Dragon secondary typing; Battle_Move.fieldTypeChange multiplies both effectiveness values, so Fire becomes ineffective against these Fairy enemies once Misty is removed. Arcanine is an Intimidate/priority/item-support pivot thereafter.

Candidate team for Adrienn: Arcanine, Cofagrigus, Klinklang, Excadrill, and two of Mienshao, Swampert, Ampharos. Mienshao's Wide Guard can cover the many spread moves. Cof75 already has252HP/252Def EVs,226HP/278Def/200SpD/53Speed, Trick Room/Shadow Ball/WillOWisp/DestinyBond. ClearBody KK ignores Granbull/Mawile Intimidate. Avoid unprotected Shift Gear openings: Granbull CC and Gardevoir Focus Blast threaten KK before setup.

Promising opening to calculate and verify later: CF+Arc; Arc Intimidate reduces Granbull; CF TrickRoom while Arc attacks Gard during Misty. Even if Arc falls, CF can establish Room and KK can replace Arc. KK Gear Grind targets Gard; slow Granbull can move before KK under Room, so retain Intimidate and use the ally action for priority healing if needed. Whims Tailwind clears Misty and greatly strengthens Gear Grind. CF can burn Mawile after Misty clears; contact attacks transfer Mummy and remove HugePower. DestinyBond is an alternative trade, not a guaranteed opponent choice. Keep CF healthy enough to renew Room. Exc MoldBreaker EQ can finish Mawile with prior chip; do not forget doubles friendly fire.

Boxed Nidoqueen50 SheerForce (EarthPower, HelpingHand) and Drapion70 CrossPoison are possible additional prep if the core strategy is unreliable. Training them would require legitimate candy/EXP and TM changes; no new member is yet committed. SW should reach80 through EXPShare during Devon; then consider moving EXPShare to CF. Buy healing stock in the restored city before the gym. Verify the exact battle-entry roster and native save before major118.

Correction: installed Adrienn Gardevoir's fourth move is FocusBlast, notFireBlast. Full actual roster is work/g14-planned-trainers.json. Mienshao's WideGuard is an alternative opener/support for the multiple spread moves; a Fighting weakness does not automatically exclude that utility. Final six/opening require fresh damage review afterDevon.

Updated concrete Steel plan (06:30 ET, native training in progress)

Normal source-only checks found pbDefaultMart uses Ultra Potions at 13–16 badges; Grand Hall38E5 is accessible and sells them. Do not infer stock from map literals alone. Buy about10 Ultra Potions (200HP,1200each) and4 Revival Herbs (full-HP revive,2800each, Obsidia Medicine Market611E2). Herbs affect happiness, but no current moves depend on it. No extra passwords: the Opal powerpack pickup is unavailable under HARDCAP-only; Power Weight/Bracer were purchased for15000each.

Simultaneous normal-UI training: Klinklang PowerWeight enters, then Excadrill PowerBracer switches and EQs approved grounded low-level Opal foes. Eight KOs project KG252HP and Exc252Atk; swap Power Items and another8 KOs project KG252Atk and Exc247HP (retaining11SpeedEV). Remove KGSpA26/SpD14/Speed18 with purchased2Hondew/1Grepa/1Tamato; removeExcDef5/SpA13/SpD5 with1Qualot/1Hondew/1Grepa. Save/verify actual arrays after each block, heal free. Keep KG3Defense; do not claim perfect252/252Exc since its11SpeedEV remain.

Clear Body prevents both opposing Intimidates. Expected trained KG80HP246Atk238Def203SpD160Spe170. Native saved stats must verify these. Proposed opener KG/Mien: Mien Fake Out Gardevoir, KG Shift Gear. Granbull Close Combat max~220 into KG, survives unless critical; if Granbull instead Play Rough KOs Mien, free Arc replacement gives Intimidate. Shift Gear yieldsAtk+1/Spe+2 (357/340), retained because Clear Body. On subsequent turns ally uses Ultra Potion on KG BEFORE KG attacks: prioritize GG Gardevoir, then incomingTogekiss, thenGranbull, thenWhimsicott. This removesToge beforeits boostedAuraSphere OHKO; do not leaveitactive whileKGtargetsGranbull. Starting246HP minus220 plus200 minus220 leaves6HP, so200HP UltraPotion is enough for two worst ordinaryCloseCombats; Hyper120 is insufficient. Stop if actual damage/target/stage differs.

Whim Tailwind is priority and removesMist. FairyTale boostsSteel1.5 and Fairy1.5; Fire gainsDragonsecondary and becomes ineffective onFairies, soArc becomesIntimidate/priority/item support. WhimTailwindSpeed504 exceedsboostedKG340; singleHurricane/confusion remainsa realrisk. Use screen/WideGuard whenappropriate and reviewactualtargeting. MegaMawhugephysicalhits+Whimdamage canKO KG despitehealing; fullRevivalHerb/Exc backup prepared. Maw SuckerPunch actsbeforeGearGrind butafteritems. PreserveCFforTrickRoom/burn/Mummy vsMaw; verifyMegaMawactualformstats ratherthanassumingnormalAtk doubled. CF80desired butnotyettrained. ExcEQ+allyWideGuard is a usefulfallback; do not hitourGround-weak allywithEarthquakeunprotected. No battleattempt begun.

Native final Steel EV checkpoint verified07:23 ET: KG80HP246/Atk238/Def203/SpA133/SpD157/Spe167; SG therefore334Speed, not340. Exc80HP338/Atk278/Def128/SpA83/SpD109/Spe162. EVarraysKG[252,252,3,0,0,0],Exc[247,252,0,0,0,11]. BothfullHP andPP, KGWideLens, Excnohelditem. SeeAdrienn-Steel-EV-complete-status.json for authoritative save. RattataEndeavor during switching needs an attack rather than a healing loop; source-reviewed low-level resisted attacks are survivable. Native finalEVs reconcile exactly, including one manually finishedRattata.

Further installed-source correction: Fairy Tale Nature Power becomes Secret Sword, not Sacred Sword. Whimsicott can use it with Prankster; it is special damage against Defense. Prefer removing Whimsicott before Granbull once Togekiss is gone, especially with Arcanine's Intimidate already active, to avoid Whimsicott plus Mega Mawile acting before Gear Grind. The earlier two-Close-Combat calculation is only a two-turn survival check: repeated 200-HP healing cannot sustain successive maximum 220-HP Close Combats indefinitely. Observe the opening target and replace a fainted Mienshao with Arcanine for Intimidate. If the opening leaves Klinklang low while Mienshao survives, adapt rather than assuming an indefinite potion loop.