Scripts
The gameplay automation that Astra wrote during the run. Open a script to read its source.
Task 01Sep 19 · 11
key.swift
observe.swift
play.py
train.py
read_rgss.rb
save_info.rb
map_state.rb
heal.py
travel.py
hops.pyEach waypoint is immediately before a known, observed map doorway.
Task 02Sep 19 · 6
map_brief.py
approach.py
go.py
hunt.py
asset_brief.rb
quiz.py
Task 03Sep 20 · 18
queue_route.pyRoute explicit known map/coordinates; no saving. Stop on dialogue/battle.
route_map.rb
practice_carol.py
locate.py
queue_route_v1.pyRoute explicit known map/coordinates; no saving. Stop on dialogue/battle.
hunt_target.py
status.rb
event_dump.rb
q.pyQueue steps written as MAP,X,Y,action,...; actual coordinates read in-game.
eventq.pyApproach an observed map event through normal game controls; no saves.
dialog.py
flee.pyFlee an identified wild encounter; stop if escape fails.
learning.pyResolve only preplanned move choices through normal menus.
candy_progress.pyOnce the last candy is consumed, selection returns to the bag. Item
candy_repeat.py
battle_heal.pyCall only with Fight selected (the training driver restores it each turn).
battle_move.pyChoose one move, optionally an explicitly planned enemy target, via normal UI.
Task 04Sep 20 · 2
puzzle_note.pyTrack an actually pressed library monitor in navigation notes; never writes game data.
library_monitor.pyPress one planned library monitor, then update the route notes only on success.
Task 05Sep 20 · 3
battle_batch.pyBounded UI battle policy: fixed actor/move, approved foes, stop at switches.
overworld.pyClose known harmless menus, with transition waits; leave dialogue untouched.
party_lead.pySwap party lead with an explicitly chosen slot; requires Pokemon remembered in main menu.
Task 06Sep 24 · 3
steps.pyRun a reviewed sequence of existing UI helpers, aborting on any interruption.
trainer_brief.rbRead-only trainer metadata, selected by trainer class/name/version.
cage_step.pyExecute one planned Blacksteam cage interaction via UI; shadow state is planning-only.
Task 07Sep 26 · 9
event_brief.py
bag_select.pySelect, but never use, a named visible bag item; abort outside the bag.
recruit_search.pyBounded encounter search in a reviewed safe walking corridor; UI only.
safe_steps.pyExecute a reviewed route, escaping approved wild encounters and retrying interrupted steps.
practice_emile.pyRepeat the verified four-badge Emile matchup, with automatic postbattle healing supplied by the game.
party_pick.pySelect a named Pokemon after observing and verifying the party cursor.
candy_batch.pyUse a verified count of Medium Exp. Candies on a named Pokemon from the open bag.
victoria_prepared.pyPrepared capped-team Victoria policy. Stop on any unexpected state.
taka_prepared.pyGuarded, reviewed Taka1 matchup. All game actions go through UI helpers.
Task 08Sep 27 · 7
box_brief.rb
practice_fawkes.pyRepeat verified Sunday Fawkes matchup; stop on any unrecognized transition.
push_plan.pyRead-only breadth-first plan for normal Strength pushes on a known map.
battle_bag.pyOpen the battle bag from a verified command menu, regardless of cursor position.
railnet_switch.pyOperate a reviewed Railnet lever through UI; update navigation model only.
forest_step.pyWalk one preplanned forest stage; update only the navigation model afterward.
cryogonal_lapras.pyBounded, UI-only Recover/Freeze-Dry policy for the reviewed Lapras matchup.
Task 09Sep 27 · 42
forest_exit.py
battle_item.pyUse a named bag item on an explicitly named party member, then wait for turn end.
plan_warps.pyRead-only shortest route through unconditional, same-map touch teleporters.
mark_event.pyRecord an observed completed event in navigation notes only; never edit game data.
trainer_plan.pyRun an explicit, reviewed trainer matchup plan through ordinary battle UI.
rotary_step.pyCross a reviewed rotary and update navigation notes only after UI verification.
field_medicine.py
overworld_medicine.pyUse an explicit medicine on one party member. Requires Pokemon menu remembered.
base_computer.pyUse a mapped base terminal, verify its message, then update navigation notes.
linear_dialog.pyAdvance an inspected linear scene; refuse event assets containing choices/battles.
story_transition.pyPlay an inspected linear map scene and verify its destination before noting progress.
tanzan_depths_route.pyReviewed cave route after healing, with explicit story transitions and battle stop.
battle_switch.pySelect a named replacement from a fresh battle menu or offered free switch.
g8_train.pyPrepare the current six for the badge-seven cap through normal bag controls.
g8_fern_start.py
fern_policy.pyThe switch offer may omit the species: recover the latest send-in announcement from this fight.
give_held.py
party_swap.pyLet repeated grid arrows settle, as in the verified PC/party picker helpers.
mark_last_wild.py
g8_castle_prep.py
g8_intro_fast.pyInspected event29312: no choices before Cain's arrival, which is many lines before battle.
trainer_stats.pyRead-only stat estimates from installed base stats and the trainer construction rules.
retain_tail.pyRetain automatic battle animation after an early UI guard stops issuing inputs.
g8_post_cain.py
g8_gate_story.py
choose_dialog.pyAdvance dialogue to an explicitly expected choice, then select by its visible labels.
g8_first_logic.py
g8_second_logic.py
g8_gate_resume.py
chess_push.pyPush an observed cardinal chess piece in one batch; verify player displacement.
use_field_item.py
g8_return_after_el.py
g8_first_chess.py
g8_return_resume.py
g8_return_coral.py
chess_bishop.pyExecute the inspected bishop directional-input event through the game UI.
g8_second_chess.py
g8_first_check.py
chess_pawn.py
g8_third_chess.py
g8_second_check.py
g8_fourth_chess.py
Task 10Sep 28 · 37
g8_heal_return.py
g8_fourth_resume.pyVisual board inspection after blocked right move confirms Queen at (7,12).
g8_fourth_check.py
g8_boss_opening.py
g8_radomus_opening_turns.pyExecute the reviewed three-turn opening, stopping on any unexpected prompt.
g9_castle_exit_start.py
g9_castle_exit_finish.py
track_tauros.pyLocate the visible Tauros from screenshot pixels; no game-memory access.
intercept_tauros.pyBounded screenshot-driven interception of the roaming shortcut Tauros.
key_fast.swift
practice_jonah.pyRepeat the reviewed Monday Water-team matchup using normal UI.
g9_candy_plan.pyRead-only calculation of candies needed to reach level65 from the latest save.
g9_train.pyApply the reviewed latest-save level65 candy plan through ordinary bag menus.
g9_magma_setup.pyReviewed Magma raid setup, ending at the Aqua entrance battle introduction.
shop_buy.pyBuy a named mart item and count, verifying the confirmation before payment.
g9_to_spyce.pyTravel from Sweet Kiss to the Spyce drink counter using reviewed transfers.
g9_stealth_plan.pyRead-only conservative route analysis of installed Sanctum guard patterns.
g9_seventh_access.py
g9_seventh_shops.py
g9_sanctum_entry.py
number_code.pyEnter an observed four-digit scripture prompt using ordinary arrow keys.
g9_library.py
sprite_match.pyMatch an installed sprite against an observed screenshot crop; no game state access.
watch_guard.pyTime a reviewed crossing from live sprite pixels only; recording guard remains active.
g9_after_stealth.py
g9_final_stealth.py
code_keys.pyBuild digit adjustments from a visually verified value; no game access.
g9_iolia_first.pyReviewed red-crystal route to the Green Key, through normal game controls.
g9_iolia_entry.py
g9_iolia_resume_first.py
g9_iolia_blue.pyReviewed return from the Green Key and route to the Blue Key.
g9_iolia_blue_resume.py
g9_iolia_middle.py
iolia_plan.pyRead-only combined valley planner; prints reachable event approaches.
g9_iolia_east.pyContinue after middle green crystal 136.
g9_iolia_mutate.pyActivate purple crystal and its new exit, then the southern blue bridge.
g9_iolia_purple.py
Task 11Sep 29 · 23
g10_circus_intro.pyReviewed linear arrival scenes; stop on any unplanned battle or choice.
g10_ringmaster.py
indra_battle.pyReviewed Indra matchups; UI-only, bounded, stops for difficult normal tanks.
train_candy_one.py
g10_finish_training.pyFinish reviewed Swoobat candy training, checkpoint, approach supplies.
g10_depart.py
g10_route2_powder.pyKnown Route 2 approach; input only, stops on unexpected route/dialog.
crustle_push.pyPush an observed sleeping Crustle in one batch; verify player displacement.
crustle1_finish.py
layer_route.pyRead-only Route 2 planner that tracks switch410 across stairs and jumps.
layer_walk.pyExecute a bounded Route 2 layered path; verify coordinates and update planning notes.
repeat_indra.pyRepeat inspected Indra practice via UI; stop on any unreviewed matchup or result.
berry_batch.pyUse a small verified quantity of an EV berry through the ordinary bag UI.
crustle5_part1.pyContinue reviewed Crustle5 route after its first four left pushes.
crustle_summon.pySummon and sleep an installed Route2 Crustle; update planning notes only after UI proof.
crustle6_finish.py
crustle7_finish.py
crustle5_part2.py
train_wild_bulk.pyRepeat only two reviewed weak wild matchups; stop on any unverified outcome.
status_full.rbRead-only checkpoint evidence for play planning and battle archive panels.
throw_ball.pyThrow one named ball through the ordinary bag; stop for capture/party decisions.
find_sturdy_boldore.pyCheck bounded Boldore encounters with one Earthquake; stop at any survivor.
g10_samson_opening.pyReviewed opening: rocks, free Cofagrigus, then one burn attempt. UI guards stop deviations.
Task 12Sep 30 · 54
teach_machine.pyTeach an explicitly selected machine through the normal bag and party menus.
checkpoint.pyVerified short-D quicksave; optional named backup and full read-only evidence.
surface_plan.pyRead-only mountain path model: walking, surfing, landing, and ice slides.
surface_walk.pyExecute a bounded surface path through normal game controls, verifying progress.
renew_repel.pyRenew an already expired Repel, choosing Super Repel by visible label.
mountain_outbound.pyReviewed route from Celestinine water entrance to Route 3, through normal UI.
g11_route3_intro.pyReviewed Route 3 bridge scenes and Aya registration, using normal controls.
observed_route_switch.pyUpdate a navigation note only after observing the triggering coordinate.
relearn_select.pyChoose an inspected relearner index, verifying the move before accepting.
relearn_finish.pyClear only expected learning/payment messages, stopping at the overworld.
calcenon_return.pyReviewed Circus–Calcenon return after selecting Route 2 in the elevator.
charlotte_puzzle.pyExecute the published Charlotte puzzle solution with coordinate checks.
charlotte_gym_trainers.pyReviewed puzzle/ordinary-trainer sequence; stops on any unmatched state.
charlotte_story.pyReviewed Calcenon story progression, with the planned Charlotte answer.
major_battle_intro.pyAnchor an open recorded major attempt at its observed battle introduction.
post_charlotte_dive.pyReviewed healing, Dive acquisition, and Hardy conversation after badge11.
calcenon_shortcut_cache.pyConfirm the reviewed $40000 prompt; open shortcut, fetch its item cache.
plan_ametrine_dive.pyRead-only Dijkstra across surface walking/surf/ice and underwater Dive edges.
dive_transition.pyActivate reviewed Dive/Surfacing from a verified DeepWater coordinate.
underwater_walk.pyUse the underwater map's ordinary passability; bounded coordinate-checked route.
avalugg_outbound.pyReviewed two-dive route from Calcenon to the PULSE; stop before boss interaction.
ametrine_city_arrival.pyReviewed mountain ice route; stop after healing in Ametrine City.
ametrine_prepare_pc.pyHeal at inspected Ametrine nurse and enter storage; stop for slot verification.
ametrine_investigation.pyReviewed city circuit and abandoned-house scene; stop before Blake's choices.
surface_event.pyReach a simple inspected event using the ice/surf path model and ordinary UI.
ametrine_blake_refusal.pyUse the inspected apartment elevator and refuse Blake's ring deal three times.
ametrine_cal_and_clues.pyRefusal route: meet Cal, gather the installed apartment clues, stop at password.
set_blake_password.pyEnter the inspected seven-digit password via arrows; stop before confirmation.
ametrine_heather_rescue.pyRun the inspected refusal-route passage and linear Heather scenes via UI.
ametrine_first_meteors.pyCollect the shack reward and begin the inspected first Meteor pair.
ametrine_return_and_first_pair.pyReturn through the separated cliff passage and start the inspected Meteor pair.
glitch_spinner_plan.pyRead-only routing for Rocket Hideout's installed forced-movement arrows.
glitch_spinner_walk.pyPlay one bounded Rocket Hideout arrow route, checking actual landings.
ametrine_next_pair.pyClose reviewed completed pair, move to next fixed mountain pair, and stop in battle.
pc_exchange_ampharos.pyExchange known Box0 slot10 Ampharos with current party slot3 Drapion, UI only.
sync_battle_logs.pyKeep read-only copies of Aster's official battle logs before the game rotates them.
battle_log_status.pySummarize latest flushed official battle log, read-only; never predict future RNG.
find_field_items.rb
mart_exit.pyClose a reviewed vendor's menus and exit dialogue, inspecting each transition.
mart_open.pyAdvance an inspected vendor greeting, stopping at its purchase list.
indra_round.pyOne inspected Circus challenge, with capture/BGM, roster guards, and reward handling.
pc_exchange_named.pyExchange inspected Box1 slot with party slot via normal UI. Fresh box cursor0; optional --box verifies selected box.
pc_open_reviewed.pyAdvance the inspected Circus PC menus into Box1; never touch passwords.
party_take_named.pyTake an inspected held item from a named party member, ordinary menus.
train_rare_one.pyUse one Rare Candy, resolving inspected natural moves through ordinary UI.
finish_bulk_prep.pyFinish already-planned normal-UI EV phases, verifying actual saved stats.
grass_to_circus_heal.pyReviewed Route 2 elevator itinerary, followed by circus nurse.
circus_to_blake.pyReviewed elevator, ice and cliff route from circus to Blake's approach.
finish_bulk_remaining.pyFinish already-planned normal-UI EV phases, verifying actual saved stats.
quit_saved_game.pyVerify an already closed macOS game and back up its save; sends no quit key.
finish_blake_scene.pyAdvance Blake's inspected victory scene, accept Cal's ride, and save.
start_blake_retry.pyStart the reviewed Blake retry and execute exactly the two opening commands.
validate_world_loops.pySecond, conservative edge check for stationary world scenes with cyclic lighting.
Task 13Oct 1 · 39
return_to_circus_from_ametrine.pyReviewed reverse mountain route from healed Ametrine Center to the Circus.
circus_terra_entry.pyRestock the reviewed Terra supplies, play the linear reveal, then enter Glitch.
glitch_badge_gates.pyQueue the inspected badge-gate sequence; stop for any unexpected state.
glitch_to_mewtwo.pyContinue the inspected Glitch route, stopping before the Mewtwo interaction.
major_enter.pyStart a reviewed major encounter and stop at its first command menu.
glitch_terra_prep.pyHeal after Mewtwo and stop at Terra's reviewed prebattle position.
party_cursor.pyObserve the party selection border before navigating the six-card grid.
battle_ready.pyWait for a safe battle input screen after a switch; choose no action.
perish_song_relay.pyA reviewed Perish Song lead, followed by a faster Recover user to stall.
circus_to_wtc.pyReviewed Route 2 descent and Waterfall entry, ordinary inputs only.
wtc_control_notes.pyModel an OBSERVED water-control interaction into navigation notes only.
push_trash.pyPush one reviewed WTC trash pile, verifying movement before updating notes.
trainer_enter.pyEnter an inspected ordinary trainer fight; import/source dry-run sends no input.
wtc_model.pyPure read-only model of installed deterministic WTC water-control commands.
wtc_push_plan.pyPlan normal WTC trash pushes from installed tiles, without any game writes/input.
wtc_push_queue.pyExecute a reviewed offline WTC push plan; each group verifies actual displacement.
wtc_gate.pyActivate a simple installed WTC panel; only commit notes after matching its real text.
wtc_water.pyRoute to a reviewed WTC water button on the upper plane, press and verify transfer.
wtc_exit.pyExecute a simple WTC door and verify its installed destination; reset map positions.
touch_heal.pyTouch an inspected Light Shard through ordinary controls; verify every HP card.
jasper_approach.pyReviewed Lapis-key to Jasper-double approach, using normal inputs only.
wtc_touch.pyBump an inspected automatic Titania water control and verify its real transfer.
party_front.pyArrange named front party slots once, verifying the visible cards after each swap.
beryl_approach.pyUnlock the inspected Beryl door and finish Titania's initial trap scene.
beryl_finish.pyVerified normal-input Beryl route, with restartable stage boundaries.
wtc_purify_route.pyRecorded normal-input cleanup after an actual PULSE victory; restart by stage.
wtc_room_exit.pyUse a reviewed WTC connection, including Surf on purified water.
beryl_flush.pyReach Titania's installed post-PULSE flush scene through recorded controls.
wtc_ace_approach.pyOpen the office, heal, refuse Taka, and enter the reviewed Ace encounter.
circus_to_fiore.pyReviewed Route 2 return, stopping outside Fiore instead of descending Waterfall.
ace_opening.pyQueue the reviewed Ace opening; stop before the next uncertain opponent.
switch_offered.pyChoose a free replacement only after a recent observed incoming opponent.
damage_review.pyExplicit, offline damage sanity check; reads no live game state or RNG.
fiore_circus_supply.pyBuy reviewed Fiore/Ciel supplies at the circus, through verified shop UI.
wtc_return_fiore.pyReviewed purified-water exit and post-WTC Fiore approach, normal input only.
wtc_waterfall_exit.pyUse the installed WTC waterfall teleporter through its normal Yes/No UI.
wtc_right_exit.pyUse Opal's east exit, including the installed one-time Shade scene.
cascade_to_circus.pyReviewed Cascade / Route2 elevator return and nurse, normal UI controls.
battle_named_move.pyResolve an actor's named move from the unchanged saved build, then use normal UI.
Task 14Oct 1 · 6
shop_sell_one.pySell one explicitly named inspected item in the ordinary mart bag screen.
ciel_speed_prep.pyReviewed, ordinary-UI Circus speed preparation. Stops on unexpected results.
circus_to_training_grass.pyReviewed Route2 elevator to a previously verified grass strip.
ciel_mienshao_speed_train.pyTwo reviewed speed KOs with a Ghost pivot; normal game menus only.
ciel_ready_fiore.pyHeal minor training damage, route to Fiore, verify the fixed gauntlet build.
ciel_supply.pyRestock the planned Ciel item budget through ordinary, price-verified mart UI.
Task 15Oct 1 · 36
fly_to.pyUse an owned Fly carrier; verify the map label before committing travel.
count_battle_items.pyCount actual player bag-item uses from a completed native battle log.
will_practice.pyBounded normal-UI policy for the reviewed Friday Will version4 team.
targeted_doubles.pyBounded single-actor doubles policy using observed HUDs and reviewed foes.
reviewed_railnet_entry.pyQueue reviewed Devon approach, fleeing only known Railnet wild Noibat.
victory_outro.pyAdvance only an already-observed victorious battle's closing dialogue.
devon_walk.pyPlan and execute safe Devon floor crossings with the actual radio color.
reviewed_devon_to_pc.pyReviewed post-paired-fight route to Devon's PC; ordinary UI inputs only.
devon_pc_prepare.pyUse Devon's normal storage PC to heal and prepare the Victoria roster.
reviewed_david_to_victoria_pc.pyFinish the observed David victory and reach Devon's PC using native inputs.
devon_first_monitors.pyExecute the walkthrough's first four Devon monitors with verified landings.
devon_spinners.pyPlan the installed rotating Devon pads, then execute verified native inputs.
devon_arclight_pc_prepare.pyHeal after Victoria and restore Excadrill by seven normal named PC swaps.
devon_terrain.pyRead-only native terrain-conveyor model for the reviewed Devon solvers.
devon_first_power_exit.pyFinish the reviewed first power panel and stop before Arclight's trigger.
devon_zel_pc_prepare.pyAfter Arclight, return normally to the PC and prepare/heal the ZEL six.
devon_remaining_puzzles.pyReviewed Devon monitor sequences; normal inputs, bounded coordinate checks.
sync_active_handoff.pySync a verified milestone to the private project; no game input, no publishing.
devon_second_entry_calibrate.pyReturn through the powered-down first room, then prove the live radio binding.
devon_conveyor_probe.pyBounded field-radio-safe empirical probe; choose no subsequent route.
devon_post_zel_rescue.pyReviewed post-ZEL rescue via ordinary controls; no game data writes.
adrienn_circus_supplies.pyReviewed native menus and Fly travel for Adrienn preparation; stop on failure.
adrienn_steel_ev_prepare.pyUse purchased berries/Power Items and Fly, all through native verified menus.
adrienn_steel_ev_between.pyHeal, restock, verify EVs, and swap training items through native controls.
connected_walk.pyCross a read-only installed map connection with normal walking, verifying arrival.
adrienn_steel_ev_finish.pyFinish ordinary EV training, restore battle items, and assert saved native results.
city_enter.pySelect a simple installed city doorway to a requested map and verify transfer.
recruit_volunteer.pyRecruit one inspected Adrienn volunteer through dialogue; planner changes only.
adrienn_volunteer_circuit.pyReviewed city errands, normal dialogue and purchases; bounded, resumable blocks.
adrienn_final_prepare.pyClaim verified volunteer rewards, restore the six, heal, and save before Adrienn.
sprite_sensor.pyLocate visible character frames by opaque PNG pixels; reads screenshots only.
chase_volunteer.pyApproach a moving approved volunteer using screenshot sprite pixels and native coordinates.
adrienn_remaining_errands.pySequential reviewed errand blocks, stop on any unrecognized input state.
adrienn_errands_resume.pyResume after confirmed53E10 dialogue; do not duplicate shopping or recruitment.
adrienn_cemetery_finish.py
tourmaline_station_depart.pyHeal after badge14, then walk the reviewed restored-city transfers to the station.
Task 16Oct 2 · 56
will_training_v4.pyReviewed Friday Will v4 UI plan. No live battle-log/runtime inspection.
recent_incoming.pyRecover a missed visible switch announcement from the active screen recording.
will_reward.pyAdvance only inspected Will v4 victory reward/heal tail after observed victory.
dept_floor.pySelect a department-store floor from its visible numbered menu.
room_plan.pyPlan reviewed, choice-free transfers across disconnected interior rooms.
g15_city_supplies.pyReviewed post-sticker supplies and roster exchanges through ordinary UI.
g15_depart_city.pyReviewed foot/train departure and main-route desert pickups, no runtime edits.
room_follow.pyFollow a reviewed literal room-transfer plan through normal controls.
ride_train.pyRide one reviewed functional train; verify its Yes/No prompt and world exit.
g15_desert_supplies.pyReviewed foot/train departure and main-route desert pickups, no runtime edits.
g15_desert_after_addison.pyReviewed foot/train departure and main-route desert pickups, no runtime edits.
g15_scrap_first.pyReviewed central car entrance and first engine, all native game controls.
settle_arrival.pyFinish only a matching choice-free installed arrival caption, then locate.
scrap_status.pyRead-only reachability report from observed native coordinates and installed map.
g15_train_town_supplies.pyNative route supplies and castle car maze from observed TrainTown exit.
g15_fairy_maze.pyRepeat the installed non-backtracking maze exits via native controls.
g15_castle_middle.pyNative castle story trigger, reviewed right-side passages, first Darma command.
g15_tower.pyRead four native tower placards, reveal books, then climb toward Titania's scene.
dragon_perish.pyFour-turn normal-input Perish Song plan; adapts only to visible KO/command state.
titania_boost.pyUI-only Titania setup on her burned lead; persist completed actions for review.
titania_klefki_setup.pyNormal UI boosts against reviewed Klefki; stop on any unexpected matchup.
g16_preparation.pyReviewed normal-control recovery, storage, training and HM preparation.
fiore_plan.pyRead-only Fiore maze planner: walking, Surf, Dive and reviewed room portals.
fiore_route.pyExecute one explicit, source-reviewed Fiore route; stop on any mismatch.
waterfall_step.pyActivate a reviewed natural waterfall; verify its observed landing.
amaria_cryo_setup.pyReviewed Starmie setup, using only screenshots and ordinary battle controls.
coordinate_digits.pyRead-only pixel-template correction for the native coordinate popup digits.
refresh_handoff_docs.pyRefresh handoff prose from explicit verified metadata; no game input.
amaria_meet.pyComplete one reviewed choice-free maze conversation, then update route notes only.
amaria_chase.pyLocate wandering Amaria from current game pixels, then approach with normal keys.
amaria_chase_route.pyLocate wandering Amaria from current game pixels, then approach with normal keys.
dive_route_plan.pyRead-only paired surface/Dive planner; emits ordinary controls, never edits game data.
hunt_surf_pool.pyHunt reviewed153 pool using short reversible sweeps; stop at wanted wild or unknown UI.
indra_ludicolo_training.pyReviewed normal Circus battles: lead Power-Weight Ludicolo, paid Arcanine switch.
amaria_ludicolo_setup.pyReviewed Amaria setup through screenshots and ordinary battle controls only.
take_held.pyTake a named party member's verified held item through normal overworld UI.
indra_main_training.pyBounded normal Circus wins with the current reviewed mixed roster.
glass_train_main_six.pyBuild the owned Glass roster to Lv90 using normal PC and candy menus.
dept_greet.pyAdvance only the department elevator clerk's reviewed greeting to its floor menu.
glass_stock_supplies.pyNormal department/Grand Hall shopping from a reviewed outdoor Fly origin.
calcenon_to_upper_route4.pyReviewed Calcenon briefing, Hardy's HM gift, and first normal Rock Climb.
route4_scale_and_rockslide.pyNormal Route4 hidden scale pickup, Circus reminder, and return to first climb.
upper_route4_to_glass.pyFour reviewed normal rock climbs, then Hardy's entrance survey.
glass_hardy_entry.pyReviewed exterior metal plate, service entrance, Bennett choice and wakeup.
glass_first_bridges.pyReviewed wakeup route and Glaceon ice bridges, then fixed-roster PC prep.
glass_positions.pyRead-only Glass pallet geometry from installed controller and observed puzzle notes.
glass_pallet.pyMove a reviewed Glass pallet via its normal C-then-direction interface.
glass_geoff.pyReviewed first Glass server room: Geoff, then Glaceon follows normally.
follower_talk_saved.pyTalk to an adjacent follower using a fresh native checkpoint, never changing it.
glass_bruno.pyReviewed ice crossings and Bruno's story encounter, through normal input.
glass_ray_sanchez.pyReviewed Ray/Espeon room and Sanchez supplies, through normal controls.
glass_devin_key.pyReviewed ladder/outer route to Devin and the Cage Key.
glass_companion_wait.pyWait an adjacent, visually verified Glass companion using its normal menu.
glass_scientists_to_b1.pyAfter an observed scientist victory, unlock the lift and take Glaceon to B1F.
glass_b1_card.pyNormal B1F ice bridges, Meteor Card, and opening Noel/Anna pods.
native_quit.swiftNormal macOS Command-Q, with capture and native save checked by the caller.
Task 17Oct 3 · 88
glass_rejoin_espeon_via_lift.pyCarry waiting Espeon through the inspected lift, avoiding companion-drop ladders.
glass_west_swap_and_pallets.pyReviewed normal western companion swap, then three gated pallet motions.
glass_upper_left_bridge.pyFetch west Glaceon and activate the reviewed upper-left bridge normally.
glass_upper_relayout.pyReviewed companion swap and central pallet relayout; ordinary controls only.
glass_upper_right_unlock.pyReviewed right bridge, safe companion parking and atrium opening; no door entry.
glass_resupply_return.pyLegitimate shopping and return through already-completed Route4 climbs.
glass_supply_outbound.pyNormal PC exchange for Fly, then leave Glass via the now-working main lift.
glass_upper_route_plan.pyRead-only Glass upper-puzzle planning from an explicitly supplied snapshot.
glass_east_exit.py
glass_damage_review.pyRead-only prebattle Glass planning, from reviewed installed static tables.
luna_arcanine_setup.pyGuarded UI-only Luna opener. Importing this module performs no game input.
glass_chain_entry.pyNative pre-chain save, normal door entry, and observed first battle command.
glass_turn.pyExecute a short explicit doubles turn through guarded ordinary controls.
glass_close_round.pyClose a won Glass battle at HUD disappearance, then open the next round.
luna_manual_queue.pyContinue reviewed Luna setup after one manually verified XDefend. Ordinary UI only.
glass_r3_preflight.pyRead rendered R3 doubles HUD, emit guarded opener plan; sends no game keys.
reconcile_glass_items.pyReconcile three completed Glass logs with native pre/post-chain bag snapshots.
hypno_guarded_plan.pyPure proposal for PULSE Hypno, from an explicitly supplied visible-turn ledger.
test_hypno_guarded_plan.pyBounded semantic fixtures; no game inputs or native files.
void_source_extract.rbStatic, read-only Void map/event extraction. No save read, navigation write,
agate_prep_phase.pyProposed, bounded NORMAL Agate preparation phases; dry-run by default.
void_batch_route.pyGuarded normal controls: post-Glass Void story to the safe Hypno approach.
void_static_paths.pyRead-only offline routes from already extracted Void map JSON.
handoff_context.pyPure handoff prose/data helpers; safe to import without UI, save or output edits.
post_hypno_exit.pyGuarded ordinary controls: post-Hypno758 loop and recovery to Calcenon.
calcenon_carrier_finish129.pyResume ONLY the visibly reviewed Tranquill Fly menu after completed PC swap.
route4_first_climb129.pyOne source-reviewed climb avoiding all412 trainer sightlines, then resume next climb.
calcenon_agate_queue.pySource-bound Calcenon briefing/PC/Route4 queue; dry-run by default.
route4_scale_bridge.pySource-bound Route4 Heart Scale bridge, dry-run unless --execute.
route4_surf_finish129.pyFinish from root's recorded visual Surf/50,24 review; fresh guards, no replay.
agate_supply_queue.pyNormal Agate/Hardy restocking queue; explicit frozen checkpoint, dry-run first.
agate_train_restock129.pyExecute reviewed ordinary training/restock phases sequentially; stop on any guard.
agate_build_resume129.pyResume after the publicly verified normal Timid Mint; never replay consumed steps.
test_agate_prep_phase.pyPure phase fixtures using explicit historical data; never executes UI.
agate_hex_resume129.pyFinish currently open normal reminder list after wrong-index guard; exact visible Hex.
test_agate_supply_queue.pyPure frozen/proposed fixtures and installed source reads; never controls game.
agate_supply_resume129.pyResume ONLY the recorded department menu OCR stop; no completed route replay.
agate_party_assemble.pyBounded normal Agate PC assembly; source-only dry-run unless --execute.
agate_south_entry130.pyNormal source-reviewed south entry; preserve Fly carrier; stop before Ricardo.
ricardo_enter130.pyNormal reviewed Ricardo touch trigger, stop at first command.
ricardo_setup130.pyFinite Ricardo hail setup after root one-action pilot; public numeric HP guards.
ricardo_speed130.pyReviewed remaining Ricardo hail speed setup; explicit interrupted bag entry.
ricardo_speed_resume130.pyReviewed remaining Ricardo hail speed setup; explicit interrupted bag entry.
ricardo_finish130.pyFinal reviewed Speed boost, heal, own stats proof and guaranteed five-Hex sweep.
ricardo_post130.pyNormal victory closure + one native checkpoint, then fixed-six PC assembly.
test_agate_party_assemble.pyPure/source Agate assembly fixtures; no actual UI or native claims.
agate_assemble_resume130.pyResume ONLY after verified first normal PC exchange; never repeat it.
agate_assemble_after_take_stop130.pyResume ONLY after verified first normal PC exchange; never repeat it.
agate_assemble_after_take_stop2_130.pyResume ONLY after verified first normal PC exchange; never repeat it.
agate_finite_items.pyFinite root-selected Agate item queue; default dry-run, public UI only.
agate_chain_calculation.pyRead-only installed-stat Agate planning; no game/UI/save imports.
agate_antoine_enter131.pyReviewed normal Antoine touch trigger from protected staging, no raid.
agate_public_action.pyOne explicitly reviewed Agate action, normal public UI only; dry-run default.
antoine_heal_burn131.pyTwo explicit guarded actions; never replay a stopped action.
antoine_speed_pilot131.pyExit verified own stat popup and request one new speed boost.
antoine_ttar131.pyFinite root-reviewed Tyranitar heal, burn and two guaranteed finishing Hexes.
antoine_mighty131.pyOne reviewed switch decline, then finite burn and guaranteed Hex finish.
antoine_liep_heal131.pyDecline the reviewed free switch and heal once; stop at command.
antoine_liep_restore_def131.pyExit own inspect and repair the publicly measured negative Defense stage.
antoine_close131.pyClose observed ordinary victory and save its outside-battle evidence once.
agate_double_prepare131.pyNormal nurse, explicit Cryo/Mien lead order, safe pre-double staging only.
agate_double_prepare131_resume_center.pyNormal nurse, explicit Cryo/Mien lead order, safe pre-double staging only.
agate_double_prepare131_resume_nurse.pyNormal nurse, explicit Cryo/Mien lead order, safe pre-double staging only.
agate_double_prepare131_after_heal.pyNormal nurse, explicit Cryo/Mien lead order, safe pre-double staging only.
agate_double_prepare131_stage_resume.pyNormal nurse, explicit Cryo/Mien lead order, safe pre-double staging only.
lyla_ezra_enter131.pyOrdinary paired encounter from source-reviewed staging; one trigger only.
lyla_ezra_turn3_131.pyFinite root-reviewed turn3: Whimsicott/Kommo-o, Cryo Ice +Mien WideGuard.
agate_street_double_queue.pyBounded root-selected Lyla/Ezra actions; default dry-run, public UI only.
agate_street_review.pyPure installed-source ordinary Agate damage review; no runtime/game reads.
lyla_ezra_turn9_131.pyRoot-reviewed single remaining active Mantine; finite2normalactions.
lyla_ezra_turn10_131.pyFinal Bellossom, finite Cryo Ice and partner-safe RockSlide.
lyla_ezra_savequit131.pyFinish observed victory, one native checkpoint, actualnormalquit, closecapture.
agate_double_opener_plan.pySource-only Lyla/Ezra opening plan; never executes UI or reads live state.
observe_words.swiftOCR an explicitly supplied public image. No app/window inspection or inputs.
ricardo_static_plan.pyBounded Ricardo1 static team/geometry proof; no gameplay or native access.
test_agate_double_opener_plan.pyPure hypothetical staging fixtures; no game controls/native state reads.
test_agate_finite_items.pyPure synthetic receipt/source fixtures; never execute UI or a child process.
test_agate_pc_resupply.pySynthetic/source supply-trip checks only; never call public controls.
test_agate_street_double_queue.pyPure queue/receipt fixtures and installed declarations; never UI/processes.
test_agate_street_review.pyPure source/damage boundaries; no controls or actual battle reads.
test_checkpoint_weather.rb
test_hypno_turn.pyPure/synthetic public-guard tests. No screenshots, input, or native state.
test_mime_fairy_review.py
test_nonmega_saphira_review.pySmall meaningful pure fixtures for the relevant installed damage mechanics.
test_post_hypno_exit.pyPure guard tests; no UI, controls, native reads/writes or ongoing logs.
test_route4_scale_bridge.pyPure preflight/source guard tests: no control or screenshot imports.
test_sylveon_saphira_review.py
test_text_speed_max.pyPure synthetic rendered-menu fixtures; no controls/live screenshots.
Task 18Oct 3 · 10
agate_resupply_remaining132.pyExplicit reviewed remainder of session132 restock; no import-time inputs.
agate_pc_resupply.pyFinite normal Agate PC→Dept8F→Agate supply trip; dry-run by default.
text_speed_max.pySet only Text Speed to Max through normal UI; source-only dry-run by default.
close_agate_warmup.pyClose a visibly won warmup at HUD disappearance, without advancing story.
post_solaris_static_plan.pySource-only proposed post-Solaris paths. Reads fixed map assets/frozen128 evidence, writes work proposals only. Never imports executable…
bag_scan_policy.pyPure visible-viewport policy for a bounded seven-row bag scan.
hardy_double_queue.pyExecute a finite list of root-selected Hardy commands; dry-run default.
hypno_turn.pyRun one explicitly requested Hypno action through existing ordinary UI helpers.
hardy_piano_queue.pyNormal initial-state Hardy tuner queue; source-only unless --execute.
hardy_piano_source.rbInstalled map/tileset assets only. No save, planner or runtime reads/writes.
Task 19Oct 4 · 8
hardy_battle_calculation.pyStatic Hardy19.5.43 damage review. No UI, gameplay or native-save import.
test_hardy_piano_queue.pyPure installed-source/synthetic UI tests. No actual game input/capture.
hardy_own_pair.pyInspect two owned active allies with Q, then return to the first command.
test_agate_public_action.pySynthetic public-menu fixtures; no actual UI/input/battle claims.
hardy_reward_scene.pyFinish only the source-reviewed Hardy victory dialogue; stop in the arena.
reconcile_major_items.pyReconcile one or two retained major victories against frozen native saves.
test_reconcile_major_items.pyTemporary one/two-major evidence fixtures; native extraction is mocked.
verify_session137_shutdown.pyRead-only final shutdown evidence for the completed Hardy session.
Task 20Oct 4 · 16
post_hardy138_recovery.pyFinite normal gym exit and nurse recovery; never replay stopped steps.
finite_helpers.pyExecute an explicit finite list of reviewed normal-control helpers.
public_setup_items.pyFinite reviewed setup on one public matchup; never resumes/replays a pending item.
grandhall_reward.pyAdvance inspected Grand Hall common79 reward/heal tail after public victory.
sylveon_saphira_review.pyPure, hypothetical Sylveon/Noivern source review; never imports controls.
mime_fairy_review.pyPure installed-source Mime/Fairy planning; no controls or live data imports.
field_repel.pyUse one visibly selected owned Repel through the ordinary field bag.
input_owner.pyOne process family owns normal game controls; inherited children share it.
own_field_inspect.pyRead the current owned battler's normal Q popup and public field label.
owned_action_queue.pyFinite root-reviewed normal actions with numeric OWN Q HP guards.
saphira_source_probe.rbRead-only installed-data lookup for future Saphira preparation.
ordinary_victory_tail.pyClose an observed ordinary victory, then its source-reviewed linear tail.
review_public_hp_holds.pyRead-only stable-tail proposals from public recorded HP bars, never runtime.
lccc_screen_route.pyReviewed normal walks through the Labradorra screen corridor, stages 10–20.
own_pair_inspect.pyInspect the two OWN allies before any double turn selection; never W.
test_reconcile_glass_items.pyFixture checks for inventory/log reconciliation; no game or live-log access.
Task 21Oct 4 · 3
saphira_damage_review.pySource-only future preparation estimates; never imports a control helper.
vending_drinks.pyBuy a bounded number of drinks from an already open, source-reviewed vending menu.
public_battle_field.pyIdentify the two tournament backdrops from rendered pixels only.
Task 22Oct 4 · 1
cal_mag_opener.pyExecute the reviewed Sturdy opener using public HUDs and normal inputs only.
Task 23Oct 4 · 285
public_turn_capture.pyRun a normal UI helper while retaining only already-recorded public text frames.
florinia_sylveon.pyBounded public-screen policy for Sylveon versus inspected Cradily only.
florinia_swamp_setup.pyThree X Attacks only against publicly verified, PP-exhausted Cradily.
saphira_preparation_exit.pyNormal reviewed transfers back through the cleared tournament.
saphira_circus_build.pySmall reviewed preparation phases via normal controls; each stops on guards.
saphira_depart_to_circus.pyNormal PC exchange and verified Fly for pre-Saphira preparation.
saphira_pair_training.pyNormal controls for a bounded, saved-EV-verified two-participant training plan.
saphira_heartscale_route.pyReviewed normal travel to the accessible Grand Stairway Heart Scale.
saphira_second_scale.pyNormal verified route to Route 1 hidden Heart Scale.
saphira_nature_trip.pyNormal UI route to restored Seventh Street psychologist.
saphira_seventh_exit.pyLeave the psychologist by normal verified transfers.
saphira_supply_indra.pyLeave the psychologist by normal verified transfers.
chest_safe_pause.pyEnter a real Bag/party screen, or briefly inspect the world and re-pause.
saphira_post_indra_supply.pyLeave the psychologist by normal verified transfers.
saphira_restore_battle_six.pyLeave the psychologist by normal verified transfers.
saphira_return_trained.pyLeave the psychologist by normal verified transfers.
saphira_center_drinks.pyLeave the psychologist by normal verified transfers.
chest_story_ready.pyAdvance reviewed Saphira instructions, stopping before the speed-up warning.
chest_retry_begin.py
chest_wave.pyExecute a bounded reviewed matchup, then freeze the map immediately.
chest_start.py
chest_opening.pyReviewed opening route and three bounded wild fights using public UI only.
chest_lead.pySwap the lead from the frozen Bag, then immediately return to Bag.
chest_checkpoint.pyNormal in-game save between defense battles, then restore the actual Bag pause.
chest_await.pyAwait a chest defender from a prepared interception tile using public UI.
chest_magneton_route169.pyFollow reviewed static ground/ledge route to Magneton; halt on public interruption.
chest_magneton_reload169.pyReload the normal Frey victory checkpoint and take its reviewed route promptly.
fast_chest_transition.pyAfter a publicly observed wild faint, intercept from recorded map pixels.
chest_drudd_pair.pyReviewed normal-checkpoint retry through the two Druddigon waves.
public_sprite_positions.pyRead-only match of public map pixels to installed transparent NPC sprites.
chest_tyran15.pyReviewed Tyrantrum wave and public-pixel interception of Knight Edgard12.
chest_prompt_checkpoint.pyNormal D quicksave, retaining the game's Saved message (Midquicksave locks routes).
aero_intimidate_cycle.pyThree reviewed Arcanine/Klinklang cycles, public command/HP guards each turn.
saphira_indra_candy.pyBounded normal Circus wins with the current reviewed mixed roster.
boldore_preparation.pyBounded normal-control preparation for the owned Sturdy Boldore.
route2_linkstone_prepare.pyCollect the available Route2 Link Stone using normal walking and elevator.
gigalith_return_saphira.pyLeave the verified Railnet training strip, buy supplies, restore battle six.
gigalith_direct_training.pyComplete verified partial EVs using normal Strength attacks on weak bats.
saphira_enter_prepared.pyNormal approach, fresh save, archive entry snapshot, and guarded Saphira intro.
saphira_noivern_opening.pyTwo reviewed moves, each guarded by the actual actor/foe, HP and field.
magikarp_source_probe.rbInstalled declarations only. No game/save/runtime writes.
saphira_depart179.pyNormal reload and reviewed tournament exit for reserve preparation.
magikarp_begin179.pyStart the normal Magikarp quest; halt after the first inspected double battle.
magikarp_kai179.pyContinue inspected Magikarp quest through Kai using normal controls.
magikarp_jakob179.pyReviewed normal quest continuation after observed Kai victory.
magikarp_corintheft179.pyReviewed normal quest continuation after observed Kai victory.
magikarp_transfer_probe.rbRead only installed transfer declarations for quest route planning.
magikarp_police179.pyReviewed normal quest continuation after observed Kai victory.
magikarp_claret180.pyReviewed normal quest continuation after observed Kai victory.
test_trainer_enter.pyInstalled/pure paired trainer-source fixtures; never execute game controls.
magikarp_decoys180.pySource-reviewed normal decoy routes; each fight ends at a public review anchor.
berry_shop_probe.rbInstalled map declarations only; no saves, runtime or game mutations.
gyarados181_prepare.pyNormal preparation routes and bounded reward-verified Indra rounds.
gyarados182_outrage.pyTeach the owned Gyarados Outrage through the normal eight-shard tutor.
saphira182_cave_review.pyOffline explicit damage estimates using installed rosters and frozen owned save.
gyarados182_supplies.pyNormal fixed-budget shopping after the verified Outrage checkpoint.
gyarados182_return_saphira.pyRestore the battle six through normal PC menus and return to the nurse.
nonmega_saphira_review.pyPure future Saphira calculator; reads only named installed extracts/frozen IVs.
fontless_move.pyOne manually reviewed Terra move via normal keys; public command guard only.
victory_crystals.pyEnter Victory Road puzzle 1's clue-derived solution using ordinary controls.
victory_cart_interact.pyContinuous normal walking and immediate interaction at the first cart/levers.
victory_rail_queue.pyRun an explicit reviewed map786 rail plan, checking each normal save.
victory_boulder_push.pyPush one map786 Boulder by normal movement, with a verified landing.
victory_boulder_queue.pyExecute a reviewed, resumable map786 boulder route with normal controls.
plan_boulder_static.pyOffline Sokoban plan from installed map and frozen owned navigation evidence.
victory_north_return189.pyReviewed next stage of the first Victory Road rail puzzle, normal controls.
plan_victory_maze_static.pyOffline search for a normal path through the main-room boulder maze.
victory_final_plate189.pyFinish the reviewed B1F pressure plate and exit cart, then pause in party.
victory_hazard_boulder.pyOne source-reviewed map784 push without a destination inspection pause.
hazard_position.pyRead public coordinates, then freeze in Party before OCR/planning.
victory_hazard_smash.pyApproach the source-reviewed entry rock through normal controls.
victory_main_maze_queue.pyExecute the reviewed static maze solution, verifying every normal push/save.
plan_victory_maze_current.pyOffline search for a normal path through the main-room boulder maze.
victory_hazard_interact.pySource-reviewed lower main-room cart/lever, starting and ending in Party.
victory_lower_exit.pyNormal lower doorway crossing out of map784, beginning in Party.
plan_boulder_debug.pyOffline Sokoban plan from installed map and frozen owned navigation evidence.
plan_south_cart_boulder.pyOffline combined normal-cart and boulder plan for the southeast approach.
victory_south_queue191.pyExecute the reviewed combined cart/boulder plan through normal controls.
plan_se_basement.pyOffline SE rail planner from installed map, with normal pushes and levers.
victory_se_lever_queue.pyNormal-controls SE basement sequence, guarded by real saves after actions.
victory_south_finish191.pyReviewed return cart, lever, then basement transfer; normal save guards.
static_cart_model.pyInterpret only installed RPG event switch branches and cart translations.
plan_sw_cart_static.pyOffline switch/cart BFS; only normal reachable lever and cart interactions.
victory_se_exit191.pyNormal route from completed SE pillar back to Charlotte's hub.
victory_sw_main_queue.pySW pressure-plate plan; wall-bounded runs and exact normal-save guards.
victory_sw_entry192.py
victory_sw_rail_queue.pyExecute the source-planned SW rail puzzle using normal controls and saves.
plan_ne_carts_static.pyOffline NE minecart and boulder model from installed public puzzle source.
victory_ne_main_queue.pyReviewed northeast carts, lever and boulder route via normal controls.
victory_hazard_boulder_fast.pyFast source-reviewed map784 push from a fresh public coordinate frame.
victory_hazard_interact_fast.pyShort public-coordinate corrections for a reviewed hazard cart/lever.
victory_nw_rail_queue.pyNormal-control implementation of the source-reviewed rock-loading puzzle.
victory_nw_main_queue.pyExecute the two NW boulder plans, verifying each ordinary push.
victory_sw_exit193.pyReturn from the second demolished pillar by the normal Rock Climb exit.
victory_ne_entry194.pyNormal northeast hub cart and Strength activation, with entry guards.
hazard_retry.pyRetry only an unchanged, normally saved hazard attempt from verified Party.
victory_ne_basement_prepare194.pyHeal an escape-capable lead and activate Strength before the NE loop.
victory_ne_finish194.pyDetonate the reviewed NE cart after the plate, then return to Charlotte.
plan_nw_wall_groups.pyOffline physical-wall proofs for bounded NW pushes; never imports controls.
victory_nw_entry195.pyNormal northwest hub cart and Strength activation, with entry guards.
victory_nw_basement195.pyNormal northwest descent and healthy escape lead; verify then begin rail.
victory_nw_cliff_event.pyApproach reviewed Victory Road events through ordinary two-step Rock Climbs.
victory_nw_finish195.pyExit the fourth pillar via normal cliffs and speak to Charlotte.
elite_four_source_probe.rbInstalled declarations/maps only. No save, battle log, game runtime, or input access.
victory_pursuit_entry196.pyReturn from Charlotte to the normally collapsed main Victory Road room.
victory_crystals2.pyEnter Victory Road puzzle 2's clue-derived solution using ordinary controls.
victory_arrow_boulder_fast.pyFast source-reviewed map787 push from a fresh public coordinate frame.
plan_victory_arrow_first.pyOffline search for a normal path through the main-room boulder maze.
victory_arrow_smash_fast.pyShort public-coordinate corrections for a reviewed hazard cart/lever.
arrow_retry.pyRetry only an unchanged, normally saved hazard attempt from verified Party.
victory_arrow_first_queue.pyNormal, guarded six-action corridor opening; starts in Party with Strength active.
plan_victory_arrow_final.pyOffline search for a normal path through the main-room boulder maze.
victory_arrow_push_steps.pyFast source-reviewed map787 push from a fresh public coordinate frame.
victory_arrow_final_queue.pyExecute reviewed straight pushes using ordinary controls and fresh save guards.
rail_cart198.pyNormal cart interaction with a destination predicted from installed puzzle source.
rail_boulder198.pyPush the rail-room boulder normally; verify its exact position from a normal save.
victory_rail_cliff_event.pyApproach reviewed Victory Road events through ordinary two-step Rock Climbs.
rail_lever198.pyToggle one reviewed rail lever normally, verify a fresh saved switch.
rail198_phase_a.pyReviewed ordinary cart/lever sequence through the first cargo load.
solve_victory_late_logic.pySolve only public written clues and left-to-right plaque ranks, not stored answers.
rail198_phase_b.pyNormal rail sequence delivering loose rocks to the blocked climbing route.
rail198_phase_c.pyReach explosives and deliver the cart through the normal rail controls.
victory_late_crystals.pyEnter Victory Road puzzle 3 or 4's clue-derived solution using ordinary controls.
victory_gem_cliff_event.pyApproach reviewed Victory Road events through ordinary two-step Rock Climbs.
rail198_exit.pyExit the completed final rail puzzle through its normally blasted tunnel.
sapphire199_ice.pyExecute clue/guide-derived ice slides; verify every normal movement endpoint.
gem_boulder199.pyPush the rail-room boulder normally; verify its exact position from a normal save.
gem199_left.pyNormal left pressure-pad route, each grouped push checked by a normal save.
plan_single_box.pyOffline shortest normal pushes from a public map; no UI imports.
gem199_right_route.pySource-reviewed normal Ruby/Amethyst key route with fresh save checkpoints.
gem199_right_pad.pyNormal right pressure-pad pushes; each group verified from a normal save.
gem199_exit_upper.pyOpen normal central shortcuts and follow upper rail-room path to Charous.
charous199_approach.pyNormal Charous climbing route. Stop for observed story before resuming.
charous199_first_climb.pyTrigger the reviewed first Charous story climb from its public coordinate.
charous200_east.pyNormal reviewed climbing route after puzzle3; stops on encounters/dialogue.
charous201_lower.pyNormal-controls continuation after the visibly completed stalactite scene.
league202_prepare.pyNormal berry controls, with frozen-save EV checks after each bounded phase.
league202_training.pyBounded normal-controls paired EV training, reconciled against native saves.
league202_scales.pyNormally collect two source-reviewed uncollected Heart Scales. Stop on wilds.
league202_candy_rounds.pyBounded normal Indra wins; verify each five-candy reward in a native save.
league203_nature_trip.pyNormal UI route to restored Seventh Street psychologist.
league203_circus_trip.pyLeave the psychologist by normal verified transfers.
league203_return_boulder.pyPush the reviewed return-route boulder normally; verify its exact position from a normal save.
league203_candy_spend.pySpend normally earned XL candies from a verified owned checkpoint.
league203_return_victory.pyReviewed ordinary return to Florinia; stop on any unexpected battle/state.
league204_reserve_prepare.pyNormal Circus reserve leveling and route preparation, with saved-state guards.
league204_ironhead_trip.pyNormal return to the source-reviewed Seventh Street Iron Head tutor.
league204_ironhead_learn.pyFinish the ordinary paid Iron Head tutor prompt, verifying named learner.
league204_seventh_return.pyLeave Seventh Street normally and resume the reviewed Victory Road return.
league204_florinia_party.pyRestore the sixth battler through Florinia's normal remote PC.
ruby204_boulder.pyPush the reviewed Ruby-room boulder normally; verify its exact position from a normal save.
ruby205_follow.pyFollow the offline Ruby proposal with normal controls and explicit guards.
sapphire205_follow.pyBounded normal-control execution of a static Sapphire proposal; stop on mismatch.
sirius206_opening.pyBounded, visible-screen Sirius retry opening; stops after two turns.
blake207_opening.pyBounded two-turn normal-control opening, gated on the visible named matchup.
blake209_opening.pyBounded reviewed Blake opening; stop on every unexpected rendered matchup.
emerald210_boulder.pyPush the Emerald boulder normally; verify its exact position from a normal save.
emerald210_arrow_cross.pyNormal arrow bait/dodge, with recorded public frames and endpoint verification.
emerald211_arrow_cross.pyNormal arrow bait/dodge, with recorded public frames and endpoint verification.
emerald211_warning_dash.pyTime ordinary movement against pixels in the recorded warning animation.
emerald211_exit_cliff.py
emerald211_plate1.pyTime ordinary movement against pixels in the recorded warning animation.
emerald211_event_fast.pyContinuous ordinary path plus one reviewed Emerald lever interaction.
emerald212_lever46.pyTime ordinary movement against pixels in the recorded warning animation.
emerald212_corridor.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald212_crystal85.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald212_lever50.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald_public_position.pyEstimate Emerald position from recorded pixels against the static rendered map.
emerald212_boulder_lower.pyVerified normal pushes across the lower Emerald floor.
emerald212_boulder_fast.pyPush the Emerald boulder normally; verify its exact position from a normal save.
emerald212_b43_left.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald212_b43_upper.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald212_plate2.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald213_crystal87.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
emerald213_crystal86.pyBait the recorded warning beside a narrow corridor, then cross with normal keys.
victory_wild_safe_event.pyResume an ordinary route after explicitly identified wild encounters only.
emerald213_collect.pyCollect remaining Emerald Stars normally, stopping on unreviewed interruptions.
emerald213_return_heal.pyReturn through the earned Emerald shortcut and use the unused Light Shard.
amethyst_tile_reference.pyRender installed map tiles for offline route review, with observed event labels.
amethyst_build_plan.pyOffline static route planning only; no input or game state writes.
amethyst_chase.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_public_position.pyEstimate Emerald position from recorded pixels against the static rendered map.
amethyst_reconcile_attempts.pyReconcile failed chase spans using black death fades in recorded pixels only.
key_chase.swift
key_edges.swift
amethyst_chase_vision.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_checkpoint_trial.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_third_trial.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_fourth_trial.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_fifth_trial.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_fifth_reload.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_exit_trial.pyNormal-key chase driven by public capture warning and crystal-break pixels.
amethyst_finish_reload.pyNormal-key chase driven by public capture warning and crystal-break pixels.
star_candidates.pyOffline Mastermind planning from publicly observed yellow/white feedback only.
star_fill_initial.pyNormal controls for first seven-star guess, starting at first slot's open menu.
star_set.pyChange seven-star puzzle slots through visible normal menus; no hidden solution reads.
find_static_sashes.rbInstalled item events only; never load game state or modify game data.
find_static_lightclay.rbInstalled item events only; never load game state or modify game data.
circus_relearn_one.pySelect a reviewed reminder move through the normal Circus NPC.
kricketune217_prep.pyNormal Kricketune preparation; bounded UI phases, frozen-state verification.
find_static_redshard.rbInstalled item events only; never load game state or modify game data.
mega_ring_preplan.pyStatic Ring-quest cost report from explicitly named frozen files only.
static_city_transfers.rb
static_shard_pickups.rb
league218_supplies.pyBounded normal-control preparation routes; item events reviewed from installed sources.
mega_ring_source_probe.rbStatic installed-data research only. No saves, runtime, input or battle logs.
post_hypno_static_route.pySource-only HYPOTHETICAL758 route proof, never observed gameplay evidence.
static_near_heartscales.rb
static_all_heartscales.rb
static_transfer_to.rbRead-only installed event transfer lookup; pages remain proposals, not active route proof.
seventh218_exit.pyNormal reviewed Seventh Street elevator exit; no save mutation.
league218_redroute.pyReviewed ordinary city and Grand Stairway shard pickups.
seventh_cage_purchase.pyBuy one source-reviewed Seventh Street cage Pokemon with normal controls.
league219_shards.pyNormal-controls follow-up shard route; caller verifies starting map179.
league219_lastshard.pyNormal controls from Grand Stairway lobby to final Route4 shard and Seventh Street.
quest219_return.pyReturn one inspected quest Pokemon using the ordinary name-verified party selector.
seventh219_exit.pyNormal reviewed Seventh Street elevator exit; no save mutation.
owned_box_index.rbRead an explicit owned frozen save; compact inventory only, never battle/runtime data.
league219_buy_cages.pyBuy remaining source-reviewed cages with normal UI and shard costs, then save.
league219_ring_start.pySource-reviewed Mega Ring introduction and first owner's return via ordinary UI.
league219_ring_resume_pc.pySource-reviewed Mega Ring introduction and first owner's return via ordinary UI.
pc_withdraw_named.pyWithdraw a verified selected-box Pokemon into a free party slot using normal PC menus.
league219_loudred_resume.pySource-reviewed Mega Ring introduction and first owner's return via ordinary UI.
league220_deliveries.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_autograph.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_returns.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_autograph_resume.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_headphones.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_rooftop_prep.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_returns_resume.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_santiago_guide.pyHistorical first-pass Santiago helper. Use roofunlockretry after the NPC moves.
reviewed_double_pair.pyExecute exactly two root-reviewed doubles selections from public command screens.
league220_finish_errands.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_mother_retry.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_mother_finish.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league_headbutt_learn.pyFinish the ordinary paid Headbutt tutor prompt, verifying named learner.
league220_roof_unlock_retry.pyComplete two reviewed noncombat Santiago pages from a verified quest checkpoint.
league220_vanillite_return.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_rooftop_prep_resume.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league_headbutt_trip.pyNormal return to the source-reviewed Seventh Street Headbutt tutor.
league220_roof_floor.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_roof_exit.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league220_roof_victory.pyClose an observed ordinary victory, then its source-reviewed linear tail.
eustace221_talk.pyTalk to the wandering Eustace from the visually verified room tile.
league221_ring_finish.pyNormal-controls Mega Ring errands, ending before any unreviewed battle.
league221_route4.pyNormal Seventh Street exit and previously traversed Route4 approach.
league221_headbutt.pyShake one inspected Route4 tree; stop at the public wild battle prompt.
league221_tree_hunt.pyBounded visible Headbutt hunting; retain desired birds, flee other inspected tree species.
league221_circus_prep.pyNormal Mawile withdrawal and four reviewed Indra reward rounds.
route_readonly.pyExpose the existing pure route planner without importing the input-owning nav module.
league221_circus_resume.pyResume after first verified Indra win using the corrected current-moves plan.
league221_circus_last.pyFinish the third public victory and earn the final candy reward normally.
league222_training.pyPaired ordinary EV training with frozen-save verification after every bounded group.
league221_level_pair.pyClose the fourth completed Indra victory, verify20XL, and level the two reserves.
league222_errands.pyReviewed normal-control errands after paired League training.
find_static_text.rbInstalled event text only. Explicit string, never active runtime state.
surface_readonly.pyUse the existing pure surface planner without importing input-owning nav.
fiore_plan_diagnostic_temp.pyRead-only Fiore maze planner: walking, Surf, Dive and reviewed room portals.
league222_heart_finish.pyExecute inspected Fiore Heart Scale route and restore cave access moves.
mega_button.pyClassify the public Mega button from a freshly recorded game-only frame.
league223_desert_approach.pyReviewed train approach and PP supplies along the northern desert route.
plan_teknite643.pyOffline multi-boulder route search for the installed Teknite ridge.
league223_teknite_first.pyEnter2F and find a reviewed safe Power Gem carrier encounter through normal UI.
teknite_walk.pyNormal Teknite navigation with public wild interruptions fled and replanned.
league223_field3_prepare.pyPrepare Power Gem and find Carbink on the reviewed lower 3F strip.
teknite_transform.pyUse a reviewed field-changing move in a public wild battle, then exit normally.
league223_green_route.pyReviewed third-floor green crystal, smash and field-change encounter.
teknite_point.pyNormal Teknite navigation with public wild interruptions fled and replanned.
league223_upper3.pyReach upper3F and prepare its final crystal trigger through normal controls.
league223_fourth_entry.pyUse the upper red crystal and enter Teknite4F normally.
league223_fourth_clear.pyClear the fourth-floor crystal gate and prepare the final Earthquake.
teknite643_push.pyOne reviewed ridge push; verify actual boulder position from a normal save.
snow_transform.pyMelt a reviewed snow/ice field using owned Chatot Heat Wave through normal controls.
reconcile_league_items.pyBalance a completed seven-round League with explicitly evidenced field uses.
pc232_resume.pyExchange inspected Box1 slot with party slot via normal UI. Fresh Box cursor0.
teach233_finish.py
capture_bounded.pyBounded ball queue using only rendered command/actor/HP, stopping on capture.
amoonguss235_training.pyNormal UI training; validate actual frozen EVs at each block.
return_zapdos235.pyRecorded normal healing and reviewed route to the pre-Zapdos checkpoint.
public_owned_hp.pyRead valid owned HP from fresh recorded HUDs; never repair guessed digits.
onyx_relearn_one.pySelect a reviewed reminder move through the normal Onyx NPC.
lake_route_plan.pyRead-only ordinary Surf/Dive planner across the four connected lake maps.
lake_route_follow.pyFollow a reviewed static lake plan with ordinary inputs and verified transfers.
luna_bp_opening.pyReviewed Luna Fairy Tale opening using normal UI and public command guards.
beasts242_candies.pyApply planned, count-verified candies via normal menus; stop on uncertainty.
Task 24Oct 7 · 69
room_plan_debug.pyPlan reviewed, choice-free transfers across disconnected interior rooms.
mirage243_station.pyReviewed direct train route to the desert, via normal controls.
mirage243_oases.pyVisit three installed mirage shards by normal travel; stop on interruption.
mirage_push_group.pyPush one inspected Mirage Tower block group through normal keys.
mirage_static_plan.pyRead-only simulation of installed Mirage Tower blocks and guide sequences.
mirage_solve.pyRead-only mirror-block solver, including access to each pushing side.
mirage_execute_solved.pyExecute one source-solved puzzle with public block checks and a final save.
mirage243_next_two.pyReviewed third/fourth room route and guarded source-solved pushes.
mirage_stair_cross.pyCross one installed automatic Mirage staircase through normal controls.
mirage_glass_tail.pyFinish a publicly visible Mirage Rock Smash prompt and its damage dialogue.
jb_training_v4.pyBounded Thursday JB v4 plan from installed roster and public battle UI.
jb_training_round.pyOne reviewed repeatable JB v4 fight, reward, heal, and ordinary saved checkpoint.
aegislash_ev244.pyOrdinary controlled EV batches, reconciled with an in-game save after each stage.
paired_ev244.pyTrain owned Aegislash and Walrein together through ordinary wild battles.
paired_ev244_travel.pyKnown city route to the Railnet training strip; stay inside connected-map edges.
pc_take_item244.pyTake Cofagrigus's owned Wide Lens from a fresh Box1 through normal PC UI.
finish_team244.pyReturn from paired training and assemble the reviewed Suicune team via UI.
find_visible_sprite.pyMatch installed character artwork against recorded pixels; no game state access.
honey_scientist245.pyBounded ordinary interaction with the visually tracked Nature Center scientist.
forest_tail245.pyAdvance only reviewed forest obstacle dialogue, then require stable overworld.
forest_honey245.pyComplete one explicitly chosen Honey-tree obstacle through guarded UI steps.
forest_mount245.pyWin a reviewed Bouffalant encounter and accept its Tauros riding reward.
prepare_raikou247.pyAssemble owned Raikou preparation party via verified PC exchanges.
mirage247_scale.pyRevisit the solved tower for its still-uncollected Heart Scale; UI only.
oldrod247.pyCollect the restored-city Old Rod through reviewed normal entrances.
goodrod247_return.pyReturn with the collected Good Rod and prepare an owned Thief user.
register_goodrod247.pyRegister the owned Good Rod through the normal Bag menu.
fish_cast247.pyOne normal registered-rod cast, reacting only to fresh captured UI text.
fish247_travel.pyTravel to reviewed low-level fishing shore after Good Rod registration.
fish_farm247.pyBounded low-level Thief farming; public UI only during each encounter.
relearn247_finish.pySpend the two earned scales on the reviewed recovery moves.
route247_raikou_plan.pyPure walking connectivity across installed Route 1 maps; no UI imports.
restore247_team.pyRestore the trained boss team, heal normally and save its verified build.
raikou248_depart.pyShop at the verified critical capture vendor, then travel to east Route1.
raikou248_east.pyRecorded route from ball shop to the eastern northern-woods Honey tree.
raikou248_west.pyFinish the two reviewed north-woods openings with normal controls.
raikou248_north_mount.pyUse the north Route1 pair after the isolated southern mount.
raikou248_approach.pyEnter Raikou's island and checkpoint immediately before the reviewed touch event.
raikou248_return.pyNormal portal exit, flight and Grand Hall healing after the completed capture.
titans249_zero.pyNormal recorded Nightclub entry and inspected Zero quest dialogue.
titans249_depart.pyNormal saved quest departure and flight to Celestinine Cascade.
titans249_cave.pyCollect useful cave pickups and enter the Titans portal via normal UI.
titans249_translator_return.pySave the inspected Amaria conversation and return to Reborn via normal controls.
titans249_prepare.pyRecruit an owned Fighting attacker and feed earned candy through ordinary UI.
titans249_simon1.pyReact only to public recorded Simon Says prompts; ordinary guarded keys.
titans249_return.pyTravel to Danielle at the Titans tablets using normal map controls.
pc_take_lens249.pyTake an inspected owned Wide Lens from a named Box1 slot through normal PC UI.
titans250_rock.pyReact only to public recorded Simon Says prompts; ordinary guarded keys.
titans250_ice_plan.pyRead-only BFS over installed ice geometry and published puzzle rules.
titans250_ice.pyExecute the installed untimed ice puzzle via normal keys and public coordinates.
titans250_capture_prepare.pyNormal travel, healing and owned catch-support exchange before Titan captures.
titans250_return_rock.pyReturn the healed capture party to the unlocked Regirock chamber.
titans_capture_loop.pyBounded normal-UI capture loop for a weakened Titan and healthy Amoonguss.
titans250_steel_help.pyReact only to public recorded Simon Says prompts; ordinary guarded keys.
titans250_return_city.pyHeal after the Titans and travel to the Nightclub lobby by ordinary controls.
postgame250_cap_entry.pyRecord a normal Nightclub entry that activates the reviewed 110→115 tier.
tier251_accept.pyAccept the two inspected Tier3 missions through normal dialogue.
tier251_source.rbRead-only installed quest event index.
tier251_train.pyTravel normally to Grand Hall and run three bounded training rounds.
tier251_candy.pySpend 28 earned XL candies, calculated from the explicit JB3 frozen EXP.
tier251_depart.pyBuy capture supplies and travel to the inspected Route3 portal normally.
tier251_virizion.pyCross inspected Virizion arrow section with ordinary paced inputs, then verify.
tier251_fieldheal.pyRecover field-hazard damage using owned medicine before the boss.
swords_route_plan.pyRead-only transfer/route search using installed maps and frozen own progress.
swords_capture_loop.pyBounded normal-UI capture loop for reviewed Swords legends and Landorus and Amoonguss.
weather_route_plan.pyRead-only cross-map route proposal from exported installed map geometry.
weather_ladders253.pyRun a reviewed weather-puzzle route, using existing guarded UI helpers.
sleep_ball_batch.pyThrow up to six Timer Balls at a reviewed sleeping genie; stop on waking/low HP.
regigigas_switch.pyPress one installed, reviewed Regigigas puzzle switch using normal UI, then save.
Task 25Oct 9 · 23
regigigas_toggle.pyToggle a reviewed pillar control through normal UI and save the resulting positions.
regigigas_boulder.pyExecute a reviewed Regigigas boulder plan through normal controls; save every straight group.
postgame259_cap_entry.pyRecord a normal Nightclub entry that activates the reviewed 115→120 tier.
postgame259_to_training.pyNormal travel and checkpoint before reviewed Friday training.
will_postgame_round.pyOne reviewed repeatable Will v4 fight, reward, heal, and ordinary saved checkpoint.
postgame_candy_spend.pyCalculate candy from an explicit owned save and installed growth curves; use normal UI.
postgame259_fire_team.pyPrepare an owned trained Fire reserve through normal PC controls.
postgame259_moves.pyPrepare reviewed reusable moves, item and Chess piece order through normal UI.
postgame259_supply_castle.pyBuy reviewed medicine and travel to the safe side of the castle trigger.
tier260_source.rbRead-only installed quest event index.
postgame261_springs_prepare.pyReviewed level-up, Strength, and return route; stops before spring boulders.
springs_boulder_push.pyTwo source-reviewed Chrysolia boulders; ordinary push inputs and saved-position proof.
volcanion_enter.pyRegister the fresh reviewed anomaly attempt, then enter through normal controls.
volcanion_return.pyReturn through the reviewed spring route; verify boulders from fresh normal saves.
will_postgame_training.pyBounded Friday Will v4 plan for the 115+ postgame party from installed roster and public battle UI.
volcanion262_training.pyBounded normal-UI Volcanion EV blocks, reconciled against ordinary saves.
postgame262_finish_training.pyNormal healing, two reviewed Friday Will rounds, then owned-candy leveling.
postgame262_supplies_victini.pySell one owned treasure, restock, and accept Randall's inspected Victini lead.
layer_readonly.pyExpose the pure layered planner without importing the UI input owner.
aegir_event.pyReach an Aegir event with source-planned bridge levels and normal UI only.
railcave264.pyFollow the installed two-rock Railcave route using ordinary recorded input.
electric_pillars264.pyNormal-input continuation of the six-pillar Zeraora path after Ein's rescue.
battle_to_scene.pyClose an observed victory only as far as the first installed story line.
Task 26Oct 10 · 9
field_recovery_batch.pyApply a reviewed, finite recovery plan through normal field bag menus.
celebi_future_walk.pyWalk the inspected future hall's eight story triggers using normal input.
diancie268_prepare.pyTrain an owned reserve and teach the inspected Dive machine through normal menus.
diancie268_travel.pyNormal UI travel to the inspected Diancie lead and Aegir entrance.
wheel_select_three.pyChoose exactly three named, publicly observed party cards for Battle Wheel.
wheel_round_prepare.pyRegister and select an inspected Battle Wheel round; stop at first battle command.
bp_store_buy.pyBuy a reviewed BP-store bundle through visible dialogue and the one-digit UI.
bp_store_exit.py
ev_tuner_swap.pyNormal UI EV Tuner: reviewed stat order and explicit two selected stats.
Task 27Oct 10 · 92
carol275_round.pyOne Saturday Carol v4 training round, using a reviewed capped Mawile.
anthony_training_round.pyOne reviewed repeatable Anthony v4 fight, reward, heal, and ordinary saved checkpoint.
anthony_training_v4.pyBounded Saturday Anthony v4 plan from installed roster and public battle UI.
select_three_reviewed.pyChoose three reviewed owned members in the normal entry screen; stop before Confirm.
hunt_with_honey.pyUse bounded owned Honey encounters, fleeing visibly identified non-targets.
larvitar_crystal_route.pyExecute an explicit static-map Larvitar solution using normal crystal buttons.
vitamin_batch.pyUse a bounded vitamin quantity through the public bag and party menus.
battle_turn.pyChoose one reviewed move, then await the next public decision screen.
magearna286_setup.pyBounded reviewed Roserade setup; all state comes from rendered battle UI.
magearna286_sweep.pyUp to six reviewed Flamethrowers; stops if a foe survives or actor changes.
static_transfer_sources.rbFind literal installed-map transfers; never reads saves or runtime state.
postgame288_cap_entry.pyRecord a normal Nightclub entry that activates the reviewed 120→125 tier.
magearna288_training.pyBounded normal-UI Magearna EV blocks, reconciled against ordinary saves.
fawkes288_training.pyBounded Sunday Fawkes v4 plan from installed roster and public battle UI.
fawkes288_round.pyOne reviewed repeatable Fawkes v4 fight, reward, heal, and ordinary saved checkpoint.
magearna288_basement.pyCollect inspected Grand Hall basement resources through normal UI.
fawkes289_until_candy.pyRepeat only the proven Sunday Fawkes matchup, stopping when saved stock suffices.
postgame289_lati_build.pyPrepare owned field moves and Fairy spread damage, then replenish capture supplies.
postgame290_lati_outbound.pyNormal travel to the reviewed Ametrine ice boulder; stop before pushing.
postgame290_lati_dive_route.pyReviewed water and ice route. Stop safely south of the anomaly trigger.
postgame290_lati_boulder.pyOne ordinary leftward Strength push, checked against a frozen checkpoint.
lati_text_fill.pyType one reviewed quest answer through native UI; never confirm it automatically.
lati_passion_route.pyReviewed post-Joy route through the tower, using only ordinary UI helpers.
lati_fear_route.pyReturn from the solved Passion tower and approach Fear through normal UI.
pc_take_owned_item.pyTake a source-reviewed boxed member's item from a fresh Box1 cursor.
plan_292_exit.pyRead-only Dijkstra across surface walking/surf/ice and underwater Dive edges.
postgame292_exit_town.pyReviewed normal return via Dive, upper Ametrine lake and Waterfall.
postgame292_town_prep.pyNormal PC and mart preparation for the reviewed Steel/Fairy cave encounters.
diancie292_travel.pyNormal UI travel to the inspected Diancie lead and Aegir entrance.
diancie292_depths_entry.pySource-reviewed normal Dive route into Aegir Depths; no boss triggers.
diancie292_aegir_continue.pyContinue verified lower waterfall arrival through Aegir and Dive entrance.
diancie292_depths_bottle.pyNormal controls to collect optional Prison Bottle, then approach main descent.
diancie292_main_lake.pyNormal Dive passage from western pond to main lake, followed by quest entrance.
diancie292_depths_ascent.pySource-reviewed ascent across normal waterfall underpasses to Cain's earrings.
diancie293_recover.pyUse owned field medicine through normal menus before the Anna-route anomaly.
diancie293_return.pyComplete the reviewed Diancie capture and Cain return through ordinary UI.
heatran294_heal_trip.pyLeave the club and use the established Ametrine Fly point and nurse.
heatran294_depths.pyReviewed Celestinine descent through ordinary surf and transfer controls.
heatran294_waterfalls.pyOrdinary waterfall interactions after restoring Waterfall; verify each map.
heatran294_lower.pySource-reviewed normal Rock Climb and connected ice-map approach.
heatran294_dive_approach.pyReviewed connected-map route from lower ice to Ametrine Core's underwater door.
heatran294_core_entry.pyReviewed surfacing and entry; stop at Cal's first conversation.
heatran294_core_open.pyOpen the initial Heatran route with normal Rock Smash and story dialogue.
heatran_core_plan.pyRead-only candidate planner for the monotone Ametrine Core crystal puzzle.
heatran_core_simulate.pyStatic-only validation of a crystal route; does not import game input modules.
heatran294_crystals_first.pyValidated first three crystals and temperature changes via ordinary UI.
heatran295_crystals_middle.pySource-reviewed crystal activations; each normal input sequence ends in a verified save.
heatran295_crystals_upper.pyRemaining first-room crystal order, followed by the normal north exit.
heatran295_second_open.pyStart room872 after its introductory scene has fully completed.
heatran295_boss_prepare.pyNormal menu preparation after Core puzzles; does not approach/start battle.
heatran295_first_finish.pyFinish room870 after crystal event8 (guide11), using corrected event mapping.
heatran296_second_open.pyStart room872 after its introductory scene has fully completed.
heatran296_second_middle.pyContinue inspected second Core crystal sequence through normal UI.
heatran296_second_finish.pyFinal cold crystal; stop before final-room entry for observed planning.
heatran296_boss_approach.pyFinish the known Core route; prepare team and stop at pre-boss tile.
manaphy297_splash_route.pyFollow inspected Splash Grounds doors and collect their three gems through UI.
jirachi_memory298.pyBounded normal-UI Jirachi memory route. Save after each completed scene to verify its story gate.
capture_weaken.pyBounded catch chip from fresh public HP bars; stop above a reviewed critical-hit margin.
terrain302_fennekin_route.pyReviewed post-restoration 7th Street route, through normal UI only.
checkpoint_weather.rbPure weather projection from explicitly supplied frozen objects.
tapu303_accept.pyNormal travel to Seacrest and accept the inspected Tapu quest.
tapu303_return.pyVerified normal route from Nightclub to the Lele terrain gate.
tapu303_unlock.pyUse the owned Fennekin's Psychic Terrain against the installed level1 Unown.
tapu303_climber.pyNormal PC exchange, teach owned Rock Climb, then return to cave approach.
tapu303_gateprep.pyFinish reviewed gate arrival, lead terrain setter, save normally.
tapu303_boss_entry.pyVerified normal checkpoint and curated first Lele attempt entry.
tapu304_town.pyNormal return and Fini terrain team preparation.
tapu304_route.pyNormal PC exchange, teach owned Rock Climb, then return to cave approach.
tapu304_gateprep.pyFinish reviewed gate arrival, lead terrain setter, save normally.
tapu304_unlock.pyUse the owned Meowstic's Misty Terrain against the installed level1 Unown.
tapu304_boss_entry.pyVerified normal checkpoint and curated first Lele attempt entry.
public_bounded_moves.pyExecute a finite move plan while the public matchup and HP stay within reviewed bounds.
tapu304_sweep.pyBounded Magearna sweep from public HUD, with explicit stay-in choices and HP stop.
tapu304_sweep2.pyBounded Magearna sweep from public HUD, with explicit stay-in choices and HP stop.
tapu304_replay_entry.pyVerified normal checkpoint and curated first Lele attempt entry.
tapu304_replay_sweep.pyBounded Magearna sweep from public HUD, with explicit stay-in choices and HP stop.
tapu304_replay_sweep2.pyBounded Magearna sweep from public HUD, with explicit stay-in choices and HP stop.
tapu305_town.pyNormal return and Bulu terrain team preparation.
tapu305_route.pyNormal PC exchange, teach owned Rock Climb, then return to cave approach.
tapu305_gateprep.pyNormal Bulu portal entry and owned terrain setter preparation.
tapu305_unlock.pyUse the owned Comfey's Grassy Terrain against the installed level1 Unown.
tapu305_boss_entry.pyVerified normal checkpoint and curated first Lele attempt entry.
double_planned_turn.pyExecute one explicitly reviewed doubles turn, checking each public actor prompt.
koko306_town.pyNormal return, healing and three verified reserve exchanges for Koko preparation.
koko306_supplies.pyCollect Protect and approach the public Ability Capsule offer normally.
koko306_route.pyReplenish Timer Balls and travel to the installed Electric Terrain gate.
public_turn_receipt.pyRead short already-recorded battle captions; no game state or native battle logs.
tier307_team.pyRestore the healed core through named PC exchanges, then stop in Nightclub foyer.
tier307_resume_team.pyRestore the healed core through named PC exchanges, then stop in Nightclub foyer.
postgame308_cap_entry.pyRecord a normal Nightclub entry that activates the reviewed 125→130 tier.
plan_wall277.pyOffline multi-boulder route search using installed tiles and frozen saved evidence.
postgame308_quest_route.pyNormal NPC quest acceptance and recorded travel to the Tanzan crystal room.
Task 28Oct 11 · 47
wall309_push.pyOne planned ordinary Strength push on Wasteland Wall, verified by quicksave.
wall309_strength.pyActivate a named owned Strength user through the visible party menu.
wasteland309_push.pyOne planned ordinary Strength push on Wasteland Wall, verified by quicksave.
wall309_execute.pyExecute the offline 23-push wall plan with checked normal controls and checkpoints.
postgame309_quest_route.pyNormal NPC quest acceptance and recorded travel to the Tanzan crystal room.
plan_wasteland_small309.pyOffline breadth-first push planner for the two short Wasteland entrance rooms.
wasteland309_approach.pyNormal crystal interaction, connected walking and four planned entrance pushes.
wasteland309_ladders.pyReviewed installed hole/ladder sequence, ordinary Strength pushes and saved checks.
postgame309_quest_travel.pyNormal NPC quest acceptance and recorded travel to the Tanzan crystal room.
wasteland309_approach_resume.pyNormal crystal interaction, connected walking and four planned entrance pushes.
wasteland309_ladders_resume.pyReviewed installed hole/ladder sequence, ordinary Strength pushes and saved checks.
wasteland311_return.pyReturn with the prepared travel team, checking ordinary saved room state.
wasteland311_ladders.pyReturn through the solved Wasteland ladders using normal checked inputs.
toybox311_chase.pyFollow installed Mew disguise scenes through normal UI; verify each quest stage.
mew311_forest.pyReviewed forest chase via normal controls, with fresh ordinary checkpoint gates.
genesect315_jonah.pyTrain Zeraora against the inspected Monday Jonah v4; normal UI only.
genesect315_coverage_trip.pyCollect three source-reviewed unused purple shards via normal travel.
genesect315_return.pyReturn through inspected ordinary factory doors to the saved Cain approach.
genesect316_heal_trip.py
genesect316_return.py
genesect316_cooling.py
genesect316_titania_path.py
genesect316_heating.py
genesect316_hardy_path.py
genesect317_capture_prep.pyPrepare capture moves and factory switches through reviewed normal controls.
genesect317_safe_swipes.pyTwo safe False Swipes, with public-HUD health checks before each action.
genesect317_timer_batch.pyBounded Genesect throws; fresh public HUDs, healing checks, stop on capture.
genesect317_exit_factory.pyLeave after the caught Genesect and view source-reviewed aftermath scenes.
genesect317_magearna_balls.pyBounded Genesect throws; fresh public HUDs, healing checks, stop on capture.
pc_select_box.pySelect a numbered storage box through its header, preserving visible checks.
genesect317_town_prep.pyHeal and exchange the trained bench for the Wasteland quest.
genesect317_lin_exit.py
idyll317_approach.pyAccept the source-reviewed quest and stop below Eve's battle trigger.
idyll317_supply_finish.py
idyll317_approach_resume.py
idyll317_garden.py
idyll318_northwest.pyCollect the source-reviewed northwest Shaymin using normal controls.
idyll318_southeast.pyCollect the source-reviewed southeast Shaymin using normal controls.
idyll_mushroom_plan.pyRead-only route planner for installed Idyll mushroom switches; no game inputs.
idyll318_southwest.pyFollow a source-derived mushroom plan; verify every change with ordinary saves.
idyll318_anomaly_prep.pyAdvance Eve's inspected prebattle explanation and stop at a healed ordinary save.
panaceance_mushroom_plan.pyRead-only ordinary-movement plan for Panaceance mushroom puzzle.
panaceance_mushrooms.pyExecute reviewed Panaceance mushroom transitions through normal controls.
latias320_fishing_train.pyTrain owned Latias while gathering Heart Scales with ordinary Thief encounters.
panaceance319_flower_finish.pyFinish the verified southwest orb route after its full camera animation.
idyll319_town_training_prep.pyBank all four flowers and prepare Latias/fishing team through normal UI.
fish_farm320.pyBounded low-level Thief farming; public UI only during each encounter.
Task 29Oct 12 · 124
shaymin321_visible_chase.pyBounded normal-UI interaction with wandering gift Shaymin, using rendered pixels only.
subseven_phase_walk.pyNormal-key wall walking after a visibly activated Subseven statue.
subseven_phase_plan.pyOffline shortest paths for installed Subseven wall-walking puzzle.
subseven_plan_steps.pyCompile an offline, inspected Subseven plan into existing guarded UI calls.
subseven_statue_activate.pyActivate a reviewed statue while phased, without walking onto its event.
endgame_forfeit326.pyUse the normal trainer forfeit once to unlock Endgame's intended PC fallback.
battle_repeat_checked.pyBounded single-battle repetition, checked only against the public command UI.
battle_stay_checked.pyDecline a free switch only for the publicly announced expected opponent.
jace330_round.pyOne installed Jace v4 matchup, using the public UI and normal candy reward.
jonah331_round.pyOne installed Jonah v4 matchup, using the public UI and normal candy reward.
picnic331_wild.pyOne reviewed Rhodochrine apparition through ordinary UI; stop on changed matchup.
picnic_sprite.pyLocate grayscale apparition silhouettes in recorded public pixels.
picnic_intercept.pyBounded screenshot-only approach to a reviewed moving tree apparition.
mirage_postgame_solve.pyOffline linked-block puzzle planning from installed map geometry only.
mirage_postgame_push.pyPush one inspected Mirage Tower block group through normal keys.
mirage_postgame_execute.pyExecute a reviewed static linked-block solution with per-push pixel checks.
mirage_ladder_push.pyBounded normal ladder pushes; verify resulting puzzle positions with a native save.
mirage_lower_shift.pyUse a reviewed lower Mirage glass portal through normal Rock Smash controls.
mirage_lower_solve.pyOffline search of mirrored movable ladders using installed map collision data.
mirage_lower_execute.pyExecute an offline lower-tower plan with normal inputs and saved group checks.
lugia340_town.pyReturn via verified outdoor Fly point and heal after the completed Lugia quest.
lugia340_restock.pyNormal UI restock and trained Spore catcher exchange after Lugia.
lugia340_charm.pyTravel to the ordinary Beryl Library item after inspecting its installed event.
lugia340_library.pyUse the installed library bookshelf sequence through ordinary interactions.
lugia340_rod.pyCollect the missed Super Rod from the postgame Lost and Found.
cauldron340_approach.pyTravel toward Teknite through the ordinary train station.
cauldron340_train.pyTake the reviewed Tourmaline train using the ticket kiosk.
cauldron340_desert.pyRecorded northern desert approach, with verified field utility preparation.
cauldron340_caves.pyFollow the read-only validated Teknite room route with ordinary guarded movement.
finish_rock_climb.pyFinish an already accepted ordinary Rock Climb and verify its reviewed landing.
cauldron340_pushes.pyExecute the previously solved, fresh-save verified three-boulder ridge route.
cauldron340_finish.pyComplete the second reviewed ridge climb and Adrienn's choice-free quest scene.
sugiline341_left.pyReviewed installed cave transfers to Sugiline's western statue, normal UI only.
sugiline341_right.pyReviewed installed cave transfers to Sugiline's eastern statue, normal UI only.
sugiline341_gate.pyReviewed installed cave transfers to Sugiline's western statue, normal UI only.
sugiline341_recover_right.pyReviewed installed cave transfers to Sugiline's eastern statue, normal UI only.
sugiline341_portal.pyReviewed installed cave transfers to Sugiline's western statue, normal UI only.
aegir341_intro.pyReviewed installed cave transfers to Sugiline's western statue, normal UI only.
sugiline341_escape.pyNormal walking from the publicly observed frozen coordinate popup, no runtime reads.
statuary341_one.pyOne reviewed level75 Statuary fight using ordinary public battle controls.
sugiline341_escape_upper.pyNormal walking from the publicly observed frozen coordinate popup, no runtime reads.
statuary341_mawile.pyOne publicly verified Statuary encounter: heal if requested, Mega SD then Sucker Punch.
aegir342_intro.pyReviewed installed cave transfers to Sugiline's western statue, normal UI only.
amaria342_train.pyTake the reviewed Tourmaline train using the ticket kiosk.
amaria342_return.pyReturn through previously reviewed Sugiline transfers; stop on any battle interruption.
amaria342_island.pyPreviously verified New World portal and Aegir waterfall route, no battle interaction.
amaria342_retry_enter.pyCapture the fresh Amaria retry roster, then enter its reviewed normal fight.
amaria343_roster.pySwap in owned doubles supports through normal Grand Hall PC controls.
jace343_fund.pyBounded ordinary training for the reviewed EV Tuner purchase; public UI only.
amaria343_ev_shop.pyPrepare Amaria support with ordinary shopping, EV Tuner UI, and held-item menus.
amaria343_island.pyPreviously verified New World portal and Aegir waterfall route, no battle interaction.
amaria343_return.pyReturn through previously reviewed Sugiline transfers; stop on any battle interruption.
amaria343_train.pyTake the reviewed Tourmaline train using the ticket kiosk.
amaria344_retry_enter.pyCapture the fresh Amaria retry roster, then enter its reviewed normal fight.
helix_action.pyHelix normal controls; navigation notes reflect completed public interactions only.
helix_gem.pyToggle one Helix gem through normal controls and record its observed action.
test_bag_scan_policy.pyPure menu geometry/coverage fixtures; no inputs, live files or hidden game data.
helix_round1_opening.pyFour reviewed opening turns, using public menus and existing input guards.
helix350_scale_farm.pyBounded low-level Thief farming; public UI only during each encounter.
helix350_heatran_train.pyBounded normal Good Rod training of owned Heatran; verify EVs after fights.
giratina360_room1.pyReviewed first-room Malamar path, using normal controls and public coordinates.
distorted_space_plan.pyOffline Dijkstra model of installed Malamar flips and radius-eight statues.
distorted_phase_walk.pyNormal-key wall walking after a visibly activated Distorted Space statue.
distorted_space_execute.pyExecute a reviewed offline puzzle plan with bounded normal UI controls.
giratina360_orbs.pyContinue the verified room-two exit to both reviewed Distorted Space orbs.
giratina_badend_reload.pyAdvance Anna's reviewed fake ending with normal UI reloads and saved evidence.
giratina361_return.pyReturn from completed Anna/Taka scene to the next tier's lobby boundary.
necrozma362_team.pyNormal PC exchanges from reviewed Giratina postquest owned-box evidence.
necrozma362_accept.pyAccept reviewed Randall quest and visit Grand Hall for supply training.
jace362_round.pyReviewed Jace v4 funding round with bulky Arcanine and Amulet Coin.
prisma362_travel.pyRecorded normal travel along reviewed installed Beryl cave transfers.
prisma_mirror_push.pyPush a reviewed Citae Prisma mirror using normal keys and public pixel proofs.
prisma_push_plan.pyOffline shortest-push plan for one Citae Prisma mirror; planning state only.
prisma_execute_push_plan.pyRun a bounded offline mirror plan through public-proof normal controls.
prisma_green_pulse.pyOne bounded Prisma beam attempt using normal keys and recorded public frames.
prisma_position.pyPlan and execute one explicit mirror destination, verified by public frames.
prisma_serra_push.pyDirect Serra as a mirror with normal interaction and recorded sprite proofs.
necrozma_latias_setup.pyFinite first-Necrozma setup using only public HUD and ordinary controls.
necrozma365_stored_power_prep.pyFinite normal-menu preparation after one verified stolen Heart Scale.
necrozma366_return.pyRecorded normal travel along reviewed installed Beryl cave transfers.
silva367_round.pyOne installed Silva v4 matchup, using the public UI and normal candy reward.
rayquaza367_finish_prep.pyReviewed normal-menu final Rayquaza preparation after Silva candy training.
ray368_hall_search.pyRetired experiment: two-area history prevents Rayquaza entering Opal.
ray368_marker.pyRead only the visible Region Map marker from the recorded game preview.
ray368_beryl_search.pyBeryl PC loop; catch eligibility extends into adjacent connected map544.
party_open.pySwap party lead with an explicitly chosen slot; requires Pokemon remembered in main menu.
ray368_grass.pyApproach a source-reviewed Beryl grass tile and stop on any encounter/prompt.
ray368_weaken_third.pyThird observed Rayquaza meeting: two safe False Swipes, then one ball.
ray368_after_search.pyContinue a completed public-marker search; guarded ordinary capture controls only.
ray369_map_after_fly.pyOpen the visible Region Map after a verified normal Fly (Pokemon menu remembered).
ray369_chase_fly.pyOne reviewed visible-map interception flight, leaving a fresh map marker.
ray369_route4.pyNormal Calcenon gate route to Route4; stop on the visible region marker.
ray369_route4_recover.pyReturn through the south gate, then use the eastern Route4 gate.
ray369_route4_grass.pyUse the observed Route4 marker; stop on encounter or Repel prompt.
aegir369_train_start.pyAssemble owned supports and take the reviewed Amulet Coin for training.
aegir369_fish_ev.pyNormal fishing: Rayquaza EVs, with Arcanine Thief on Luvdisc for a Heart Scale.
aegir369_fish_prepare.pyPrepare two owned Pokémon for recorded fishing training and move-relearner supplies.
aegir369_prepare_resume.pyPrepare two owned Pokémon for recorded fishing training and move-relearner supplies.
aegir369_light_screen.pyCollect installed TM16 via reviewed Surf/Dive routes, normal controls only.
aegir369_training_resume.pyPrepare two owned Pokémon for recorded fishing training and move-relearner supplies.
aegir369_restock.pyNormal fixed-budget Aegir shopping from a verified Grand Hall checkpoint.
aegir370_light_screen_resume.pyCollect installed TM16 via reviewed Surf/Dive routes, normal controls only.
aegir370_light_screen_west.pyCollect installed TM16 via reviewed Surf/Dive routes, normal controls only.
aegir370_light_screen_coral.pyCollect installed TM16 via reviewed Surf/Dive routes, normal controls only.
aegir370_light_screen_surf_resume.pyCollect installed TM16 via reviewed Surf/Dive routes, normal controls only.
aegir370_finish_moves.pyNormal Onyx reminder and TM preparation, using installed relearn ordering.
aegir370_assemble.pyRestore prepared reserves and arrange fixed Aegir party through normal PC UI.
aegir370_travel.pyReach Aegir via Charous and the normal descending waterfall; no battle trigger.
aegir370_present_rayquaza.pyPresent the owned Rayquaza and decline optional PC; stop before battle scene.
aegir370_finish_moves_resume.py
aegir371_restock_resume.py
aegir371_travel_resume.pyReach Aegir via Charous and the normal descending waterfall; no battle trigger.
aegir371_lower_falls.pyReach Aegir via Charous and the normal descending waterfall; no battle trigger.
aegir371_inner_entry.pyReach Aegir via Charous and the normal descending waterfall; no battle trigger.
aegir372_upper_shore.pyNormal Dive detour from Aegir lower landing to upper shore; no battle trigger.
pavilion375_darkrai_prepare.pyNormal PC withdrawal and held-item preparation from frozen owned evidence.
pavilion375_focus_trip.pyTravel normally to installed Focus Blast pickup area; stop for cliff review.
pavilion375_focus_pickup.pyReviewed static connections and Rock Climb event to TM52; ordinary controls.
pavilion375_fly_fix.py
pavilion375_travel_resume.py
pavilion375_return.pyReturn the coverage-ready roster to the Pavilion before starting another attempt.
pavilion375_pickup_resume.pyReviewed static connections and Rock Climb event to TM52; ordinary controls.
pavilion376_select.pyEnter attempt3 with an explicitly reviewed facility trio; stop before Confirm.
pavilion_round_win.pyClose a publicly won Pavilion round and stop at the next-round prompt.
Task 30Oct 14 · 45
latios377_delete_moves.pyNormal Move Deleter interactions; preserve Memento, remove two observed attacks.
latios377_box_team.pyStore four verified party members in empty Box4; begins at Cresselia Store menu.
neoteric377_to_isle.pyReviewed normal doors from Belrose upstairs PC to Neoteric entrance; stop on interruption.
neoteric377_restore_party.pyWithdraw the four saved core members and assemble owned Kyogre/Zapdos via normal PC controls.
neoteric378_mint_trip.pyNormal travel to the Nightclub's one-BP nature mints.
neoteric378_training_queue.pyBounded normal UI nature/TM preparation and four reviewed Silva training fights.
kyogre378_training.pyTwo bounded normal-UI EV blocks with ordinary-save reconciliation.
neoteric378_finish_training.pySequential normal-UI training and candy preparation, with resumable action receipt.
neoteric378_boss_build.pyNormal held items, machines, PC exchange and supplies for the Neoteric boss.
neoteric379_return.pyReviewed ordinary route back to Neoteric; stop before further story triggers.
neoteric379_approach.pyReviewed Fern scene and ordinary corridor; stop one tile before boss trigger.
neoteric379_enter_boss.pyRegister exact saved team then cross the reviewed Neoteric boss trigger.
neoteric379_capture_prep.pySave the won boss, use unused normal healing shard, prepare FalseSwipe.
neoteric380_enter_capture.pyEnter only the source-reviewed, separate legendary capture after a saved victory.
neoteric380_return.pyReturn after both saved captures using normal menus; accept the desert follow-up.
mewtwo381_prepare.pyNormal mint and PC preparation for Glitch Field; no runtime reads or save edits.
mewtwo381_moves.pyNormal travel/reminder/TM preparation; verified owned Heart Scale and TM35.
mewtwo381_ev.pyTwo bounded eight-KO EV blocks using owned Power items and public UI.
underroot381_cells.pyCollect the ten inspected Underroot cells through normal UI, with public receipts.
mewtwo381_candy.pyReviewed Grand Hall reward fights and normal candy leveling after EV completion.
mewtwo381_ready.pyRestore screen support, remove the training item, then approach Marcello.
marcello381_accept.pyFinish only Marcello's inspected quest dialogue and leave his normal mart.
twilight381_second_attacker.pyBring the already-trained Latias for the five-round sequence; normal UI only.
twilight382_pp_route.pyCollect two still-available installed PP supplies via normal controls.
glitch382_round1.pyReviewed first Glitch team only; bounded normal UI and public HUD guards.
glitch382_support.pyFour explicit bench supplies behind Cresselia against reviewed Carbink only.
zygarde383_heal.pyHeal owned party through normal PC exchanges, then teach reviewed coverage.
zygarde383_construct_route.py
zygarde383_construct.pyNormal assembly dialogue; keep Zygarde in party by boxing Cresselia.
zygarde383_return.py
zygarde383_enhance.pyUse the installed 50% enhancement machine via its normal UI.
zygarde383_boss_build.pyRestore Cresselia, add Mewtwo coverage, and save before boss trigger.
zygarde383_enter.pyRecord exact full-health team then cross the reviewed Anna-route anomaly trigger.
picnic384_return.pyBring the saved Complete Zygarde to Shelly through normal travel.
picnic384_build.pyReturn after both saved captures using normal menus; accept the desert follow-up.
picnic384_supplies_route.pyReturn after both saved captures using normal menus; accept the desert follow-up.
picnic385_prepare.py
yveltal385_magearna_attack.py
yveltal385_kyogre_boost.py
yveltal385_magearna_bulk.py
yveltal385_catch_chip.py
eclipse386_prepare.py
eclipse386_after.pyComplete the source-reviewed post-Eclipse scene, then save at the Nightclub.
eclipse387_after.pyComplete the source-reviewed post-Eclipse scene, then save at the Nightclub.
close387_saved.pyQuit normally after a fresh named overworld save; close and freeze recording.
Task 31Oct 14 · 25
calcenon388_reward.pyNormal Calcenon healing and source-reviewed Eclipse family reunion.
calcenon388_return.pyNormal reward equipment and return, stopping before final-tier trigger.
nightclub389_enter.pyEnter final-tier hub and freeze the legitimate new cap.
nightclub389_finalquest.pyNormal final quest briefing and Giratina withdrawal; reviewed linear scenes.
noel389_route.pyAdvance Heather's inspected scene and normal fast route to Noel.
noel389_route_corrected.pyAdvance Heather's inspected scene and normal fast route to Noel.
meteor389_route.pyReturn through cleared tree and Beryl cave to the cleared Citae Prisma.
meteor389_route_corrected.pyReturn through cleared tree and Beryl cave to the cleared Citae Prisma.
meteor389_cave_resume.pyClear the observed blocking rocks, then resume the reviewed meteor route.
meteor389_field_fix.pyGive this travel party Rock Smash through normal TM use and retry the obstacles.
candy_target_one.pySpend normal candies for one Pokemon using an explicit fresh owned checkpoint.
meteor389_finish.pySelect owned Giratina for the inspected meteor event, then save normally.
roost390_route.pyNormal exit from cleared Prisma and reviewed Scrapyard Roost/PP recovery trip.
mew390_prepare.pyNormal shop and PC preparation for the final fixed-team challenge.
mew390_ev.pyTwo bounded eight-KO EV blocks using owned Power items and public UI.
mew390_training.pyNormal EV training, Roost teaching, Silva rewards and Mew's cap150 finish.
final390_support.pyNormal final support swap and Light Clay transfer after Mew training.
fern390_route.pyNormal approach to Umbral Fern; stop at prebattle checkpoint.
noel391_after_fern.pyOnly after Fern224 victory and verified return to outdoors527; reach Noel, heal and collect supplies.
final392_train.pyNormal owned-candy training of final team; fresh checkpoint after each target.
asylum392_keys.pyReviewed normal Asylum key/story interactions; stop before final gauntlet.
final392_resupply.pyNormal-control final preparation; resumed steps guarded against uncertain input.
arceus394_enter_capture.pyEnter the source-reviewed wild Arceus after the completed final gauntlet.
ending394_dialogue_queue.pyBounded normal UI epilogue queue; match only inspected choice-free ending pages.
ending394_common77.pyAdvance only the installed Common77 farewell text using normal confirm presses.