shelly159-preplan.json
JSON · 2.3 KB · Task 26 · first used Oct 10 07:59
{
"review": "Installed exact roster159 and FairyTale field; owned frozen AmethystWon party outside battle",
"key_stats": {
"Mawile_base_speed": 141,
"Mawile_2_XSpeed": 423,
"MegaMawile_attack_before_HugePower": 354,
"MegaMawile_defense": 336,
"MegaMawile_spdef": 267,
"Muk_speed": 163,
"Xerneas_speed": 355,
"Leavanny_speed": 371
},
"lead": "Mawile",
"opening": [
"X Defend on first-turn Magical Seed Kings Shield; expect Acid Armor or weak Power-Up Punch",
"Mega Swords Dance (+3 on Fairy Tale)",
"Swords Dance (+6 total)",
"X Speed (+2)",
"X Speed (+4 total, speed423)",
"If HP low, one reserved Ultra Potion before KO; judge public damage",
"Iron Head Muk; at+6 attack it should KO even +6 Defense"
],
"later": [
"Iron Head Scizor; boosted defense reduces priority Bullet Punch",
"Iron Head Xerneas/Primarina; outspeed before Geomancy/Substitute",
"Leavanny Magical Seed: spend protected first turn on Swords Dance, then Iron Head; do not attack into Kings Shield",
"Yanmega: Sucker Punch; Detect may consume one turn, then priority OHKO; 5PP available"
],
"fallback": "Keep Volcanion recovered; static FairyTale Fire attacks gain Dragon component, making Fairy foes immune. Use Flash Cannon vsFairy, Steam Eruption other targets. Cresselia limitedPP, noCalmMindPP. Never read live logs.",
"field_recovery": [
{
"item": "Revive",
"target": "Volcanion"
},
{
"item": "Revive",
"target": "Zapdos"
},
{
"item": "Revive",
"target": "Swampert"
},
{
"item": "Ultra Potion",
"target": "Mawile"
},
{
"item": "Ultra Potion",
"target": "Mawile"
},
{
"item": "Ultra Potion",
"target": "Volcanion"
},
{
"item": "Ultra Potion",
"target": "Zapdos"
},
{
"item": "Ultra Potion",
"target": "Swampert"
},
{
"item": "Ultra Potion",
"target": "Cresselia"
},
{
"item": "Ultra Potion",
"target": "Amoonguss"
}
],
"remaining_after_plan": {
"UltraPotion": 1,
"Revive": 5
},
"note": "Normal save before entry. One XDefend and two XSpeed are a bounded setup; optional1Ultra if publicHP warrants. All enemy nicknames must populate guards."
}