sirius205-entry-plan.md

Markdown · 1.7 KB · Task 23 · first used Oct 6 07:45

Sirius final confrontation — preparation

Normal save/reload is authorized here. No attempt started yet. Installed Map807 event21 at26,36 is player-touch and raises variable522 to1, invoking event15 autorun. Approach25,36, equip and checkpoint; major_enter uses --touch-direction right on event21, captures the long scene and stops at first battle command. No special no-save restriction.

Opening proposal: Arcanine Intimidate / Swampert Elemental Seed (Dragon Den gives Flash Fire) to protect the anchor from Electric and Fire. Arcanine Crunch Alolan Marowak; Swampert X Attack. Turn2 assess HP and actual replacements, aim Crunch Manectric followed by Earthquake. Earthquake damages Arcanine; do not ignore friendly damage. Mienshao Wide Guard can protect its side from Swampert Earthquake through ordinary installed move behavior. Keep actual battle decisions grounded in visible HUD. Six fully trained level100 battlers, exact fresh entry save required.

Static source key Sirius/Sirius/2 from installed19.5.43; roadmap selects this final confrontation as major133. No active hidden state or battle-log inspection.

Opening refinement before entry: Arcanine Flamethrower into Alolan Marowak benefits from Charcoal and Dragon Den; despite resistance its expected damage exceeds intimidated Crunch, including after one Snarl. Swampert X Attack remains the proposed second action. Turn2 must assess damage and Volt Switch replacements; if Swampert is damaged, Arcanine may use Max Potion on it before Earthquake rather than spend an unnecessary attack. Marowak is faster than Swampert, so a damaged Swampert cannot be assumed to survive until Earthquake. All choices remain contingent on actual visible turn1.