Sirius attempt2 plan
First attempt reset normally at F12 after Minior+Seviper broke reserves; no save edits. Normal UI taught Swampert Rock Slide over Ice Punch; fresh checkpoint Sirius206-Retry2. Opening proposal, adapt to observed HP/foes:
- Arcanine Flamethrower -> Marowak; Swampert X Attack.
- Arcanine Crunch -> Manectric; Swampert X Speed. Arcanine likely faints to Discharge; Mienshao replacement.
- Mienshao Wide Guard; Swampert Earthquake. Guard blocks spread and own EQ, boosted speed helps clear both leads before Marowak.
- Mienshao High Jump Kick -> Minior; Swampert Rock Slide. Both now act before unboosted Minior; focus it before Shell Smash. Rock Slide also chips Tyrantrum and breaks Sash.
- If Tyrantrum+Seviper: Mienshao Max Potion -> Swampert, Swampert Earthquake. Swampert resists Head Smash and outspeeds Seviper at +2Speed; healthy HP critical. Friendly EQ may faint Mienshao.
- Chandelure: Swampert EQ; partner support. Do not follow proposal blindly if prior states differ. Closed battle logs may be examined only after battle ends, and only public action/damage lines. Do not bulk-cat AI/RNG sections.
Correction from static Battle_Move.rb and fieldtext.rb: Elemental Seed's FlashFire EFFECT boosts Fire damage but does NOT confer the FLASHFIRE ABILITY or Fire immunity. Initial preparation assumption was wrong. Swampert's Fire resistance remains ordinary. Chandelure gets BOTH +SpA and boosted Fire damage. Do not repeat immunity claim. Party-picker fixed to stop at second forced replacement after double faint rather than accidentally selecting the already-active first replacement.