Task 22

October 4, 2026 · 17:15–19:24 EDT · 2h 09m 34s · Sessions 151–161 · 79 messages

Sunday, October 4

  1. I’ll resume from the saved tournament checkpoint, check the remaining supplies and usage, and start a fresh recording before loading the game.

  2. The save is intact, and usage is at 10%. Supplies are low after the last loss, so I’m checking the arena’s recovery and shopping options before another attempt.

  3. The arena has recovery facilities but no general shop available at this stage. I’ll use Sylveon’s Wish for healing, boost its Speed early, and keep the field under control with the guarded battle helper.

  4. Attempt 5 is entering the first round. The opening plan is set: Misty Terrain, an early Speed boost, then Wish and Moonblast with short checks when opponents change.

  5. Misty Terrain is active, and the visual field check is working. Sylveon has its Speed boost; I’m using Wish now so the next attack turn also brings healing.

  6. Porygon2 and Sigilyph are down. Wish restored Sylveon to full health, and the helper has now detected the field reverting and queued Misty Terrain automatically.

  7. I’m continuing the active fight, using the guarded battle scripts to keep turns moving quickly.

  8. Aurorus is down, and Misty Terrain is back up. Cal’s team is exhausted, so I’m keeping Sylveon alive while finishing the weakened opponents.

  9. Sylveon fell despite the heal. I’ve put up Light Screen; Reuniclus’s physical-defense-targeting Psyshock is the main threat now, so I’m switching back to Cofagrigus to finish it.

  10. Mienshao knocked out Reuniclus. I’m using the Inverse Field’s reversed Psychic matchup to attack Espeon next.

  11. Espeon is down too. Swampert has Lapras near defeat, but this attempt is running short on healthy Pokémon.

  12. This attempt ended in a loss after eight knockouts. I’m changing the lineup before the next try: the current team spends too many turns switching and healing, which lets Lapras’s boosted attacks take over.

  13. I’m reviewing the earlier winning opening while returning to the preparation area. That should let me reuse what worked and avoid spending another attempt on the same weak middle-game sequence.

  14. I found a useful alternative in storage: Swoobat’s Simple ability doubles Calm Mind’s boosts. I’m preparing it for an Inverse Field opening, with Sylveon available to restore normal matchups if needed.

  15. Swoobat is ready. The opening is short: Calm Mind, a Speed boost, then another Calm Mind if its HP allows it. The script will stop at each decision point rather than blindly committing the whole setup.

  16. The next attempt is entering battle. I also corrected the matchup note for Lapras: Cryogonal’s Ice Beam is especially strong against it on the Inverse Field, so it should attack immediately there.

  17. Swoobat couldn’t withstand Porygon2’s boosted Tri Attack. I’m continuing this attempt with the healthy reserves; Porygon2 is down, and Sylveon can now support Cal without spending turns on Speed setup.

  18. Cal’s Charizard cleared Ninetales and Alakazam together. Sylveon has a Wish pending; I’m bringing Cofagrigus into Metagross so the Wish can restore it after the switch.

  19. Cofagrigus burned Metagross, and Cal finished Aurorus. I’m now weakening Mamoswine’s physical attacks before bringing the remaining attackers in.

  20. Both physical attackers are burned, but their Ice and Steel moves still punish Arcanine on this field. Sylveon is taking over to use the reversed Steel matchup against Metagross.

  21. Metagross’s Weakness Policy has made this attempt much harder to recover. I’m finishing the remaining turns, then I’ll revise the opening around removing Ninetales earlier and avoiding attacks that activate that item without securing a knockout.

  22. The attempt is over. The next opening will attack Porygon2 on turn two instead of spending that turn boosting Speed; removing it earlier should preserve more of Cal’s team. I’ll restart the whole chain from the normal pre-attempt save, keeping this failed attempt in the recording.

  23. The completed log exposed another mistake: Misty Terrain blocked the attempted burn on Metagross. I’ve recorded that correction along with the Weakness Policy trap, so neither assumption carries into the next attempt.

  24. The original team is restored, and Sylveon is getting a fresh Fairy Gem. I’m keeping the next opening focused on early knockouts and using Wish only when it won’t give a dangerous opponent another free attack.

  25. The new opening is underway with Misty Terrain active. This time Sylveon is attacking immediately, preserving the Speed item for a safer turn or the next round.

  26. That opening worked better: Porygon2 and Metagross are down, and Mamoswine is almost finished. I’m returning Sylveon now so it can renew Misty Terrain as it expires.

  27. Cal has now removed Mamoswine and Sigilyph, and the field is restored. We’re through the dangerous Metagross section with all six of our Pokémon still available.

  28. Sylveon fell to the combined attacks, but Reuniclus is weakened. Cofagrigus and Cal’s fresh Charizard are concentrating on it before it can keep using Psyshock.

  29. Reuniclus, Espeon, and Lapras are down. Cofagrigus and Cal’s Medicham are still healthy, and only Lumi’s remaining Pokémon are left.

  30. Aurorus is down. I used Glaceon’s recharge turn to set Trick Room, giving our slower Pokémon the first attacks against its boosted Speed.

  31. Glaceon is down; Goodra is the last opponent. Trick Room is still active, and our healthy reserves are ready if Cofagrigus falls.

  32. Round one is won on attempt seven. I’m continuing the same chain, healing and preparing the Sturdy/Bulldoze opening for Cal without saving or reloading between rounds.

  33. Round one paid $11,400, which gives us room to restock healing drinks. I’m moving through the intermission and preparing Cal’s opener; the chain remains uninterrupted.

  34. I’m checking Cal’s exact field rules while the route script runs. The plan uses guaranteed accuracy for Magmortar, then preserves Cofagrigus for his physical attackers and Swampert for Camerupt.

  35. Usage is at 17% used, so there’s plenty of room to continue. The intermission dialogue is advancing automatically while I prepare the remaining matchups and recovery route.

  36. The story sequence is still running. For Cal, I’m retaining the accuracy-safe opener; for Florinia, I’m checking a setup strategy that accounts for Glitch Field’s unusual damage rules before we enter her round.

  37. The intermission has announced Cal as the next opponent. I’m finishing the remaining dialogue, then going straight to healing, the PC, and the vending machine.

  38. I’m turning Cal’s first matchup into a small guarded script: it will handle the planned switches and moves, then stop as soon as Magmortar is gone or the screen differs from the expected sequence.

  39. The long intermission scene is ending. I’ve finished the guarded Cal opener script and am moving into recovery and shopping next.

  40. The party is fully healed. I’ve rotated to a fresh recording at the intermission; the game itself stays running to preserve the consecutive tournament chain.

  41. Boldore is in the party and is learning Bulldoze. The previous recording is also exporting in the background, with both losses and the winning first round retained.

  42. Boldore’s move and full HP are verified. The route script is taking us to the vending machine, and the recording’s cut and transition checks are being prepared in parallel.

  43. Round one is won, and the team is healed. I’m finishing the supply run before Cal; the bounded battle script will handle his opening Pokémon while I monitor the result.

  44. The previous recording’s cuts and joins are visually checked, including both losses and the round-one victory. The supply script is still buying drinks through the normal vending menu; next is the route straight to Cal.

  45. Supplies are bought and we’re heading back to the arena. Cal’s opener is ready: Boldore slows Magmortar, then Mienshao and Arcanine finish it. I’ll reassess as soon as Cal sends out his next Pokémon.

  46. Disk space had fallen to about 2 GB. I freed roughly 2.6 GB of regenerable music cache, keeping all gameplay footage. The edited recording now has its normal-speed soundtrack and passed a full decode check.

  47. The journey video is published through recording 151, with all three attempts retained. We’re on the final corridor to Cal; the round-one win remains in the same uninterrupted tournament attempt.

  48. Cal’s pre-battle scene is advancing automatically. The archive work is caught up, and the game recording remains active. I’m keeping the next battle actions focused on the prepared opener and the visible HP results.

  49. The tournament scene is still introducing the pairings, so the delay is dialogue rather than battle processing. The script is advancing it and will stop at Cal’s first command prompt.

  50. The scene has reached Florinia’s pairing, with Cal’s introduction still ahead. I’m also preparing the third-round field plan from the installed game data so we can move promptly if Cal falls.

  51. The last pairing scene is wrapping up. Cal’s battle will run from the prepared team without reopening menus or repeating the supply work.

  52. Boldore landed the Speed drop, and Mienshao is in safely. The opener is progressing as planned; it uses Brick Break to avoid another High Jump Kick miss.

  53. Magmortar is down, and Cal chose Camerupt next. Arcanine is untouched. I’m using the free switch to Swampert for Earthquake.

  54. Camerupt survived Earthquake and knocked out Swampert. That damage estimate was wrong. Sylveon will replace the lava field before Camerupt can attack again, reducing its boosted Fire damage.

  55. Camerupt is down, and Wish restored Sylveon to 344 HP. Cal’s Arcanine is next. Cofagrigus will set Trick Room, then burn it once Misty Terrain expires.

  56. Correction: Arcanine’s Fire typing prevents burns. I’m switching to our Arcanine to lower its Attack and absorb Flare Blitz while recoil wears it down, preserving Cofagrigus for Medicham.

  57. Cofagrigus is healed, and Cal’s Arcanine is down to roughly one-third HP from recoil. Our Arcanine can recover under Trick Room and finish this matchup.

  58. Cal’s Arcanine is beaten. Kommo-o is next; Cofagrigus is back at full HP, and Misty Terrain has ended, so Will-O-Wisp can now work.

  59. The capture process stopped at the move menu, and the input guard blocked further actions. I’m restarting the recorder before continuing; Kommo-o’s turn has not been submitted.

  60. Recording is restored. Kommo-o used Dragon Dance, but the burn landed and broke its Focus Sash. Trick Room will let Sylveon finish it before its boosted Speed becomes a problem.

  61. Kommo-o is beaten, and Sylveon took no damage from the switch. Only Charizard and Medicham remain. I’m changing the field again and using Wish to sustain Sylveon while restoring Cofagrigus for the final matchup.

  62. ScreenCaptureKit stopped the replacement recorder too, again while a menu was open. I’m fixing capture before sending more input. The battle is paused safely in the bag with Wish pending.

  63. I’m testing a capture change that also supplies the observation images. That avoids launching a separate screenshot capture for every decision, which may be contributing to the repeated stream stops. Gameplay stays paused until the new frames are verified.

  64. The disk has dropped to about 300 MB free, which may explain the capture failures. I’m checking for disposable project intermediates to recover space; the game remains paused and protected source footage stays intact.

  65. Understood. I’ll finish this fight, save and quit, finalize the recordings, and end the session so you can clear disk space.

  66. Cal has two Pokémon left. I’m using the remaining healing items to finish this battle, then I’ll save, quit, and close out the archive as requested.

  67. Disk space has dropped to zero during the fight, and recording has stalled again. I’m clearing only reproducible review caches so I can finish safely; the game saves and protected recordings are staying intact.

  68. The recorder is also stopping while space is available. I’m changing its window-capture method and checking the frame before continuing. Cal’s Medicham is burned; Charizard is currently active.

  69. I’ve recovered about another gigabyte of disposable review files. Recording still needs frequent recovery, so I’m keeping the input guard in place and continuing only when a fresh recorded frame is available.

  70. I found a major source of the space pressure: abandoned temporary Git pack files, including scratch data from this session. I’m removing only stale files that no process has open. This should give the recorder and final edit enough room to finish.

  71. The cleanup recovered about 23 GB, and the new recording is now running without errors. I also excluded generated media from workspace snapshots to avoid repeating that buildup. I’ll still stop after this fight as requested.

  72. Charizard’s Air Slash has repeatedly flinched Sylveon, so I’m using healing items to get through its remaining attacks. The capture has stayed healthy since the disk cleanup.

  73. Charizard is nearly down. Its current move is Dragon Pulse, which Sylveon is immune to, giving us a safe chance to recover before the final push.

  74. Cal is beaten. I’m saving and quitting now, then finishing the edited recordings and documenting the capture gaps caused by the full disk.

  75. The game is saved and fully quit at the post-Cal checkpoint. I’m now trimming pauses, restoring normal-speed music, and checking the recovered footage before updating the archive.

  76. The edit now removes the long decision and recording-recovery pauses. I’m checking the cut boundaries and damaged recording endings; the Cal victory and the save-and-quit sequence are intact.

  77. All reviewed cuts preserve the available battle actions, and the music now continues across the recording restarts. I’m publishing the updated progress video and verifying that its existing footage is unchanged.

  78. Cal is defeated, and the game is saved and closed. The edited recording is finalized; I’m finishing the handoff checks. The disk-full interruptions left a few short recording gaps, which are documented.

  79. Cal defeated. Game saved and quit, recording stopped, edits finalized, and handoff pushed.

    Cleanup recovered about 25 GB of abandoned temporary files; roughly 23 GiB is now free. A few short recording gaps from the full disk are documented.

    Session ended.